3 Commits

Author SHA1 Message Date
John Doe ef5715c901 Update project overview and version in Copilot instructions; enhance clarity and detail 2025-10-24 18:17:13 +02:00
John Doe bce3b0324f Add procedural pixelated textures for tiles
- Implement 16x16 procedural textures using Perlin noise (RCT-style)
- Each tile has unique texture based on grid position and biome
- GL_NEAREST filtering for retro pixelated look
- Random seeds for both heightmap and textures on regeneration (R key)
- Disable lighting on top faces to show pure texture colors
- Uniform brown color for side faces with shading
- Update documentation (README, docs/) with texture features
- Update copilot instructions with communication rules
v1.1.0
2025-10-24 17:59:39 +02:00
John Doe 01799256e7 Initial release v1.0.0 - Isometric Terrain Generator
- Procedural terrain generation using Perlin noise
- OpenGL 3D rendering with isometric view
- Biome-based coloring system (7 biomes)
- Real-time camera controls (zoom, height adjustment)
- Modular architecture with config/settings.py
- Complete Italian documentation (8 chapters)
- Interactive controls: R to regenerate, arrows for camera
v1.0.0
2025-10-24 15:20:12 +02:00