Files
zombie-fps/tools/test_health_sky.gd
T

55 lines
1.8 KiB
GDScript

extends SceneTree
func _initialize() -> void:
call_deferred("run_test")
func run_test() -> void:
var world = load("res://scenes/main.tscn").instantiate()
root.add_child(world)
world.set_process(false)
var player = world.player
player.set_physics_process(false)
player.hp = 90.0
player._regenerate_health(0.5)
assert(player.hp == 90.0)
player._regenerate_health(0.5)
assert(player.hp == 91.0)
player._regenerate_health(3.0)
assert(player.hp == 94.0)
print("PASS: +1 HP ogni secondo, recupero frame lunghi")
player.hp = 99.5
player._regenerate_health(5.0)
assert(player.hp == 100.0)
player._regenerate_health(0.0)
player.hp = 90.0
player._regenerate_health(0.5)
assert(player.hp == 90.0)
print("PASS: limite 100 HP, nessun accumulo a vita piena")
if "--screenshot" in OS.get_cmdline_user_args():
player.position = Vector3(0, 0, -6)
player.camera.rotation = Vector3.ZERO
await create_timer(0.5).timeout
await RenderingServer.frame_post_draw
root.get_texture().get_image().save_png("/tmp/zombie-star-window.png")
player.hp = 0
player._regenerate_health(10.0)
assert(player.hp == 0)
player.hp = 30
player.death_started = true
player._regenerate_health(10.0)
assert(player.hp == 30)
print("PASS: nessuna rigenerazione dopo morte")
var environment: Environment
for node in world.get_children():
if node is WorldEnvironment:
environment = node.environment
assert(environment.background_mode == Environment.BG_SKY)
assert(environment.sky.sky_material is PanoramaSkyMaterial)
var texture = environment.sky.sky_material.panorama
assert(texture.get_width() == 2048 and texture.get_height() == 1024)
assert(environment.ambient_light_source == Environment.AMBIENT_SOURCE_COLOR)
print("PASS: panorama stellato caricato, illuminazione stanza preservata")
world.queue_free()
await process_frame
quit()