Files
enne2 956a15a525 Add industrial metal soundtrack with seamless loop
- assets/audio/music/zombie_industrial_loop.ogg: 57.60 s Ogg Vorbis loop
  generated locally with YuE2-3B on the Tesla V100 (score written for this
  track; vocals removed with HTDemucs). The loop is spliced at the track's
  structural repeat with a 0.6 s crossfade: measured seam dip <= 1.6 dB.
- scripts/main.gd: "Music" AudioStreamPlayer at -11 dB, started at boot on
  desktop and on the start click on Web (browser autoplay policy). It forces
  stream.loop at runtime because the Web staging step re-imports the OGG with
  loop=false.
- tools/test_music.gd: soundtrack test (loop, length, volume, playback,
  still playing after player death).
- docs/MUSIC.md: source, loop construction, verification, licence.
- docs/WEB-DEPLOY.md: release ab6054111f5919a8 notes.

Initial commit of the project.
2026-10-10 23:11:13 +02:00

23 lines
753 B
GDScript

extends RefCounted
## Original WAVs; overlapping shots allowed, positional creature/environment audio.
static func play(parent: Node, path: String, positional: bool = false, volume: float = -10.0) -> void:
var stream := load("res://assets/audio/" + path) as AudioStream
if stream == null:
return
if positional:
var speaker := AudioStreamPlayer3D.new()
speaker.stream = stream
speaker.volume_db = volume
speaker.max_distance = 30
speaker.unit_size = 4
parent.add_child(speaker)
speaker.finished.connect(speaker.queue_free)
speaker.play()
else:
var speaker := AudioStreamPlayer.new()
speaker.stream = stream
speaker.volume_db = volume
parent.add_child(speaker)
speaker.finished.connect(speaker.queue_free)
speaker.play()