Commit Graph
11 Commits
Author SHA1 Message Date
enne2 70c82df450 Noise-driven fire light rig with bounce, core, embers and glow 2026-10-11 02:26:08 +02:00
enne2 e15deef84f Add nerd glasses and the ...because he was bored... subtitle to the loading screen 2026-10-11 02:08:20 +02:00
enne2 db2b57775c Bald mascot and one-word MatGames title on the loading screen 2026-10-11 01:59:38 +02:00
enne2 4a04635f41 Replace the Godot loading screen with the Mat Games mascot on black 2026-10-11 01:51:46 +02:00
enne2 15efd03515 docs: record release retention policy after bastion cleanup 2026-10-11 01:36:18 +02:00
enne2 b100a5bc51 Align original Half-Life office walls and ceiling with explicit room UVs 2026-10-11 01:10:39 +02:00
enne2 8a0c441af6 Add classic HUD, auto reload, furniture pathfinding and death flatline 2026-10-11 00:58:28 +02:00
enne2 d6d25fabaa Add office furniture and dim fire-lit horror atmosphere 2026-10-11 00:42:20 +02:00
enne2 d74af7b550 Add one HP per second regeneration and Half-Life starfield sky 2026-10-11 00:29:28 +02:00
enne2 73a581d50a docs: record Web release 6de9bbe8915fd82e (touch controls) 2026-10-10 23:57:54 +02:00
enne2 956a15a525 Add industrial metal soundtrack with seamless loop
- assets/audio/music/zombie_industrial_loop.ogg: 57.60 s Ogg Vorbis loop
  generated locally with YuE2-3B on the Tesla V100 (score written for this
  track; vocals removed with HTDemucs). The loop is spliced at the track's
  structural repeat with a 0.6 s crossfade: measured seam dip <= 1.6 dB.
- scripts/main.gd: "Music" AudioStreamPlayer at -11 dB, started at boot on
  desktop and on the start click on Web (browser autoplay policy). It forces
  stream.loop at runtime because the Web staging step re-imports the OGG with
  loop=false.
- tools/test_music.gd: soundtrack test (loop, length, volume, playback,
  still playing after player death).
- docs/MUSIC.md: source, loop construction, verification, licence.
- docs/WEB-DEPLOY.md: release ab6054111f5919a8 notes.

Initial commit of the project.
2026-10-10 23:11:13 +02:00