Commit Graph
16 Commits
Author SHA1 Message Date
enne2 21a1d5bf79 Rename to Work-Death Balance, add mascot favicon and rebalance rifle/grenade damage 2026-10-15 17:15:16 +02:00
enne2 2606fc5cc2 Add scaling Alien Grunt boss waves and native simulation; publish Web release 2026-10-15 15:08:52 +02:00
enne2 5761e160c1 Detonate rifle grenades on impact with original Half-Life fireball 2026-10-15 14:20:07 +02:00
enne2 ae32ad9615 Classifica globale: API dei punteggi, schermata iniziale e nome memorizzato
- services/scores-api: microservizio (solo stdlib) con SQLite WAL, idempotenza per
  submission_id, limiti di frequenza e validazione; immagine Docker non-root.
- nginx: reverse proxy su /api/zombie-fps/ (stessa origine del gioco, niente CORS).
- scripts/leaderboard.gd: client HTTP con retry idempotente; su desktop la classifica
  resta disattivata senza --api=, cosi' i test non sporcano la classifica pubblica.
- scripts/player_profile.gd: nome, id anonimo e miglior punteggio in user:// e in
  window.localStorage; il nome scelto non viene piu' richiesto; riparazione dei
  profili con la stringa "null".
- scripts/start_screen.gd: menu con nome, GIOCA e classifica; la partita parte solo
  dal pulsante (via la rete di sicurezza sull'input, Invio nel campo non avvia).
- scripts/main.gd, player.gd: avvio esplicito, segnale died, nota dell'invio.
- tools: test_scores_api.py (42), test_leaderboard (14), test_player_profile (21),
  test_start_screen (10); suite esistenti adeguate all'avvio manuale.
- docs/HIGHSCORES.md + docs/WEB-DEPLOY.md aggiornati.
2026-10-13 23:26:00 +02:00
enne2 9d1988c48b docs: record the eight-window release 2026-10-13 21:21:46 +02:00
enne2 70c82df450 Noise-driven fire light rig with bounce, core, embers and glow 2026-10-11 02:26:08 +02:00
enne2 e15deef84f Add nerd glasses and the ...because he was bored... subtitle to the loading screen 2026-10-11 02:08:20 +02:00
enne2 db2b57775c Bald mascot and one-word MatGames title on the loading screen 2026-10-11 01:59:38 +02:00
enne2 4a04635f41 Replace the Godot loading screen with the Mat Games mascot on black 2026-10-11 01:51:46 +02:00
enne2 15efd03515 docs: record release retention policy after bastion cleanup 2026-10-11 01:36:18 +02:00
enne2 b100a5bc51 Align original Half-Life office walls and ceiling with explicit room UVs 2026-10-11 01:10:39 +02:00
enne2 8a0c441af6 Add classic HUD, auto reload, furniture pathfinding and death flatline 2026-10-11 00:58:28 +02:00
enne2 d6d25fabaa Add office furniture and dim fire-lit horror atmosphere 2026-10-11 00:42:20 +02:00
enne2 d74af7b550 Add one HP per second regeneration and Half-Life starfield sky 2026-10-11 00:29:28 +02:00
enne2 73a581d50a docs: record Web release 6de9bbe8915fd82e (touch controls) 2026-10-10 23:57:54 +02:00
enne2 956a15a525 Add industrial metal soundtrack with seamless loop
- assets/audio/music/zombie_industrial_loop.ogg: 57.60 s Ogg Vorbis loop
  generated locally with YuE2-3B on the Tesla V100 (score written for this
  track; vocals removed with HTDemucs). The loop is spliced at the track's
  structural repeat with a 0.6 s crossfade: measured seam dip <= 1.6 dB.
- scripts/main.gd: "Music" AudioStreamPlayer at -11 dB, started at boot on
  desktop and on the start click on Web (browser autoplay policy). It forces
  stream.loop at runtime because the Web staging step re-imports the OGG with
  loop=false.
- tools/test_music.gd: soundtrack test (loop, length, volume, playback,
  still playing after player death).
- docs/MUSIC.md: source, loop construction, verification, licence.
- docs/WEB-DEPLOY.md: release ab6054111f5919a8 notes.

Initial commit of the project.
2026-10-10 23:11:13 +02:00