Commit Graph
3 Commits
Author SHA1 Message Date
enne2 4af402f8bf Add Alt+F to toggle fullscreen and window mode
New remappable action `toggle_fullscreen` (Alt+F) handled in main.gd::_input(),
so it works in the menu, during a match with the pointer captured and in the boss
sandbox; the event is marked handled so the key does not reach the rest of the game.

toggle_fullscreen() switches between WINDOW_MODE_FULLSCREEN and WINDOW_MODE_WINDOWED;
the state lives in main.fullscreen (initialised from the real window mode) instead of
querying the driver on every press, so the toggle is deterministic and testable. On
Web it is a no-op because fullscreen belongs to the page.

Desktop HUD hint updated. New tools/test_fullscreen_shortcut.gd: 8 checks (action and
key mapping, alternation, bare F inert, works mid-match without freeing the cursor).
Verified on a real display: window_get_mode 0 -> 3 -> 0.
2026-10-24 12:55:15 +02:00
enne2 2606fc5cc2 Add scaling Alien Grunt boss waves and native simulation; publish Web release 2026-10-15 15:08:52 +02:00
enne2 8a0c441af6 Add classic HUD, auto reload, furniture pathfinding and death flatline 2026-10-11 00:58:28 +02:00