Add nerd glasses and the ...because he was bored... subtitle to the loading screen

This commit is contained in:
enne2
2026-10-11 02:08:20 +02:00
parent db2b57775c
commit e15deef84f
7 changed files with 133 additions and 53 deletions
+19 -13
View File
@@ -9,10 +9,11 @@ The stock Godot boot splash (logo plus "GODOT Game engine") is replaced by the
## Asset
`assets/branding/boot_splash.png`, 1024x1185, palette PNG with alpha
(256 colors, 95 alpha levels), about 159 KB. Subject: cartoon zombie head and bust,
bald scalp with a sparse hair fringe on the sides, unsettling grin, thumbs up, with
"MatGames" below (one word, no space) in a phosphor-terminal typeface.
`assets/branding/boot_splash.png`, 1024x1315, palette PNG with alpha
(256 colors, 95 alpha levels), about 171 KB. Subject: cartoon zombie head and bust,
bald scalp with a sparse hair fringe on the sides, thick nerd glasses, unsettling grin,
thumbs up, with "MatGames" (one word, no space) in a phosphor-terminal typeface and
the subtitle `"...because he was bored..."` beneath it.
Provenance is recorded in `tools/branding/manifest.json`:
@@ -20,8 +21,10 @@ Provenance is recorded in `tools/branding/manifest.json`:
`gemini-3.1-flash-image`) on 2026-10-11 from no third-party source material; the
provider terms do not claim ownership of the output. A second AI pass (`agy_edit`)
kept the face, grin, thumbs-up hand, shirt, pose and flat background and changed
only the hair to a bald scalp with a side fringe; both files and their SHA256 are
kept in `tools/branding/raw/` and the edit is recorded under `mascot_derived_from`.
only the hair to a bald scalp with a side fringe, then a third pass added thick nerd
glasses while keeping the face, grin, hand, shirt, pose and flat background. All
files and their SHA256 are kept in `tools/branding/raw/` and the chain is recorded
under `mascot_provenance`.
Note that an image generator does not emit real alpha, so the flat magenta
background is keyed out locally;
- lettering: drawn by script, not by the generator, because generated text is
@@ -45,8 +48,11 @@ packed into the export (`tools/*` is already excluded by the export preset).
pink tongue or the blue shirt because their red and blue are not both above green;
4. crops to the subject, applies a 50 px fade at the bottom to soften the frame cut
of the generated bust, and scales to 1024 px wide with 40 px side padding;
5. draws the title with VT323 in amber over a blurred glow layer. The title defaults
to the one-word form `MatGames`; pass `--title` to change it;
5. draws the title with VT323 in amber over a blurred glow layer, plus an optional
second line. Defaults are the one-word `MatGames` and the subtitle
`"...because he was bored..."`; `--title`, `--subtitle` (empty to omit) and
`--subtitle-height` change them. A 30 px `--bottom-padding` band is left under the
text so the shell progress bar does not cross the lettering;
6. quantizes to 256 colors (no dither) and writes the PNG plus the manifest.
```sh
@@ -71,11 +77,11 @@ ratio; the exported shell confirms the result with the classes
## Verification
- Exported `index.png` has the same 1024x1185 dimensions as the master. It is
re-encoded by the exporter to 32-bit RGBA (about 496 KB), so the bytes are not
identical; composited on black the two images differ by at most 6.4/255 on
0.13% of pixels, all with alpha below 20, i.e. invisible. The release keeps the
159 KB master in the repository and ships a gzip sidecar.
- Exported `index.png` has the same 1024x1315 dimensions as the master. It is
re-encoded by the exporter to 32-bit RGBA (about 528 KB), so the bytes are not
identical; composited on black the two images differ by at most 5.8/255 on
0.11% of pixels, all with alpha below 20, i.e. invisible. The release keeps the
171 KB master in the repository and ships a gzip sidecar.
- The exported shell contains no "Game engine" text and the splash image has an
empty `alt`.
- `html/export_icon=false`, so no favicon is exported: the browser tab still shows