Add one HP per second regeneration and Half-Life starfield sky
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@@ -0,0 +1,54 @@
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extends SceneTree
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func _initialize() -> void:
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call_deferred("run_test")
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func run_test() -> void:
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var world = load("res://scenes/main.tscn").instantiate()
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root.add_child(world)
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world.set_process(false)
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var player = world.player
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player.set_physics_process(false)
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player.hp = 90.0
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player._regenerate_health(0.5)
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assert(player.hp == 90.0)
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player._regenerate_health(0.5)
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assert(player.hp == 91.0)
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player._regenerate_health(3.0)
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assert(player.hp == 94.0)
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print("PASS: +1 HP ogni secondo, recupero frame lunghi")
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player.hp = 99.5
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player._regenerate_health(5.0)
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assert(player.hp == 100.0)
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player._regenerate_health(0.0)
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player.hp = 90.0
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player._regenerate_health(0.5)
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assert(player.hp == 90.0)
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print("PASS: limite 100 HP, nessun accumulo a vita piena")
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if "--screenshot" in OS.get_cmdline_user_args():
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player.position = Vector3(0, 0, -6)
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player.camera.rotation = Vector3.ZERO
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await create_timer(0.5).timeout
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await RenderingServer.frame_post_draw
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root.get_texture().get_image().save_png("/tmp/zombie-star-window.png")
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player.hp = 0
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player._regenerate_health(10.0)
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assert(player.hp == 0)
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player.hp = 30
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player.death_started = true
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player._regenerate_health(10.0)
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assert(player.hp == 30)
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print("PASS: nessuna rigenerazione dopo morte")
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var environment: Environment
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for node in world.get_children():
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if node is WorldEnvironment:
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environment = node.environment
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assert(environment.background_mode == Environment.BG_SKY)
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assert(environment.sky.sky_material is PanoramaSkyMaterial)
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var texture = environment.sky.sky_material.panorama
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assert(texture.get_width() == 2048 and texture.get_height() == 1024)
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assert(environment.ambient_light_source == Environment.AMBIENT_SOURCE_COLOR)
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print("PASS: panorama stellato caricato, illuminazione stanza preservata")
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world.queue_free()
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await process_frame
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quit()
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