Add one HP per second regeneration and Half-Life starfield sky
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+7
-2
@@ -31,8 +31,13 @@ func _ready() -> void:
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add_child(player)
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var envnode := WorldEnvironment.new()
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var env := Environment.new()
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env.background_mode = Environment.BG_COLOR
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env.background_color = Color(0.08, 0.12, 0.19)
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env.background_mode = Environment.BG_SKY
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var sky_material := PanoramaSkyMaterial.new()
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sky_material.panorama = load("res://assets/textures/sky/space_panorama.png")
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env.sky = Sky.new()
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env.sky.sky_material = sky_material
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# Solo sfondo: illuminazione e riflessi non dipendono dal cielo scuro.
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env.reflected_light_source = Environment.REFLECTION_SOURCE_DISABLED
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env.ambient_light_source = Environment.AMBIENT_SOURCE_COLOR
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env.ambient_light_color = Color(0.65, 0.73, 0.85)
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env.ambient_light_energy = 0.65
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