Add one HP per second regeneration and Half-Life starfield sky

This commit is contained in:
enne2
2026-10-11 00:29:28 +02:00
parent f246ede94f
commit d74af7b550
9 changed files with 199 additions and 3 deletions
+7 -2
View File
@@ -31,8 +31,13 @@ func _ready() -> void:
add_child(player)
var envnode := WorldEnvironment.new()
var env := Environment.new()
env.background_mode = Environment.BG_COLOR
env.background_color = Color(0.08, 0.12, 0.19)
env.background_mode = Environment.BG_SKY
var sky_material := PanoramaSkyMaterial.new()
sky_material.panorama = load("res://assets/textures/sky/space_panorama.png")
env.sky = Sky.new()
env.sky.sky_material = sky_material
# Solo sfondo: illuminazione e riflessi non dipendono dal cielo scuro.
env.reflected_light_source = Environment.REFLECTION_SOURCE_DISABLED
env.ambient_light_source = Environment.AMBIENT_SOURCE_COLOR
env.ambient_light_color = Color(0.65, 0.73, 0.85)
env.ambient_light_energy = 0.65