Add one HP per second regeneration and Half-Life starfield sky
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# Web build and compressed deployment
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## Health + starry sky release: 31564f79b9f5e299
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See `docs/HEALTH-SKY.md`: +1 HP/second while alive, capped at 100; Half-Life
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`space` panorama visible outside windows. PCK 3,938,672 bytes; gzip payload total
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12,395,646 bytes. Previous releases retained; root backup `index-before-health-sky.html`.
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Build encountered an import-thread crash (`propagate_notification` off caller thread,
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signal 11). Workaround applied only to generated staging `project.godot`:
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`[editor] import/use_multiple_threads=false`; serial re-import and export succeeded.
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Upstream similar issue: https://github.com/godotengine/godot/issues/96242
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URL: https://enne2.net/pub/zombie-fps/
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Server: debian@enne2.net (bastion).
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Web root: /home/debian/public_html/zombie-fps/.
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