Add one HP per second regeneration and Half-Life starfield sky

This commit is contained in:
enne2
2026-10-11 00:29:28 +02:00
parent f246ede94f
commit d74af7b550
9 changed files with 199 additions and 3 deletions
+12
View File
@@ -1,5 +1,17 @@
# Web build and compressed deployment
## Health + starry sky release: 31564f79b9f5e299
See `docs/HEALTH-SKY.md`: +1 HP/second while alive, capped at 100; Half-Life
`space` panorama visible outside windows. PCK 3,938,672 bytes; gzip payload total
12,395,646 bytes. Previous releases retained; root backup `index-before-health-sky.html`.
Build encountered an import-thread crash (`propagate_notification` off caller thread,
signal 11). Workaround applied only to generated staging `project.godot`:
`[editor] import/use_multiple_threads=false`; serial re-import and export succeeded.
Upstream similar issue: https://github.com/godotengine/godot/issues/96242
URL: https://enne2.net/pub/zombie-fps/
Server: debian@enne2.net (bastion).
Web root: /home/debian/public_html/zombie-fps/.