Add industrial metal soundtrack with seamless loop
- assets/audio/music/zombie_industrial_loop.ogg: 57.60 s Ogg Vorbis loop generated locally with YuE2-3B on the Tesla V100 (score written for this track; vocals removed with HTDemucs). The loop is spliced at the track's structural repeat with a 0.6 s crossfade: measured seam dip <= 1.6 dB. - scripts/main.gd: "Music" AudioStreamPlayer at -11 dB, started at boot on desktop and on the start click on Web (browser autoplay policy). It forces stream.loop at runtime because the Web staging step re-imports the OGG with loop=false. - tools/test_music.gd: soundtrack test (loop, length, volume, playback, still playing after player death). - docs/MUSIC.md: source, loop construction, verification, licence. - docs/WEB-DEPLOY.md: release ab6054111f5919a8 notes. Initial commit of the project.
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# Scope is limited to this game. Versioned resources are never overwritten.
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location ^~ /pub/zombie-fps/releases/ {
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alias /home/debian/public_html/zombie-fps/releases/;
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index index.html;
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autoindex off;
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types {
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text/html html;
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application/javascript js;
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application/wasm wasm;
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application/octet-stream pck;
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image/png png;
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}
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default_type application/octet-stream;
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gzip_static on;
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gzip_vary on;
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gzip_proxied any;
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add_header Cache-Control "public, max-age=31536000, immutable";
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add_header X-Frame-Options "SAMEORIGIN" always;
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add_header X-Content-Type-Options "nosniff" always;
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}
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location ^~ /pub/zombie-fps/ {
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alias /home/debian/public_html/zombie-fps/;
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index index.html;
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autoindex off;
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types {
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text/html html;
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application/javascript js;
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application/wasm wasm;
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application/octet-stream pck;
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image/png png;
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}
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default_type application/octet-stream;
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gzip_static on;
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gzip_vary on;
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gzip_proxied any;
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add_header Cache-Control "no-cache" always;
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add_header X-Frame-Options "SAMEORIGIN" always;
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add_header X-Content-Type-Options "nosniff" always;
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}
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