Add industrial metal soundtrack with seamless loop
- assets/audio/music/zombie_industrial_loop.ogg: 57.60 s Ogg Vorbis loop generated locally with YuE2-3B on the Tesla V100 (score written for this track; vocals removed with HTDemucs). The loop is spliced at the track's structural repeat with a 0.6 s crossfade: measured seam dip <= 1.6 dB. - scripts/main.gd: "Music" AudioStreamPlayer at -11 dB, started at boot on desktop and on the start click on Web (browser autoplay policy). It forces stream.loop at runtime because the Web staging step re-imports the OGG with loop=false. - tools/test_music.gd: soundtrack test (loop, length, volume, playback, still playing after player death). - docs/MUSIC.md: source, loop construction, verification, licence. - docs/WEB-DEPLOY.md: release ab6054111f5919a8 notes. Initial commit of the project.
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@@ -0,0 +1,29 @@
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[preset.0]
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name="Web"
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platform="Web"
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runnable=true
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advanced_options=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter="addons/*,tools/*,docs/*,build/*,assets/**/*.mdl,assets/half_life_manifest.json"
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export_path="build/web/index.html"
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patches=PackedStringArray()
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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variant/extensions_support=false
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variant/thread_support=false
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vram_texture_compression/for_desktop=true
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vram_texture_compression/for_mobile=true
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html/export_icon=false
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html/custom_html_shell=""
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html/head_include="<meta name=\"description\" content=\"Zombie Room FPS — prototipo Godot. WASD, mouse, R ricarica.\">"
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html/canvas_resize_policy=2
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html/focus_canvas_on_start=true
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progressive_web_app/enabled=false
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