Add industrial metal soundtrack with seamless loop
- assets/audio/music/zombie_industrial_loop.ogg: 57.60 s Ogg Vorbis loop generated locally with YuE2-3B on the Tesla V100 (score written for this track; vocals removed with HTDemucs). The loop is spliced at the track's structural repeat with a 0.6 s crossfade: measured seam dip <= 1.6 dB. - scripts/main.gd: "Music" AudioStreamPlayer at -11 dB, started at boot on desktop and on the start click on Web (browser autoplay policy). It forces stream.loop at runtime because the Web staging step re-imports the OGG with loop=false. - tools/test_music.gd: soundtrack test (loop, length, volume, playback, still playing after player death). - docs/MUSIC.md: source, loop construction, verification, licence. - docs/WEB-DEPLOY.md: release ab6054111f5919a8 notes. Initial commit of the project.
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shader_type canvas_item;
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render_mode unshaded;
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uniform float strength : hint_range(0.0, 1.0) = 0.0;
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void fragment() {
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vec2 p = (UV - vec2(0.5)) * 2.0;
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float edge = smoothstep(0.28, 1.12, length(p));
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COLOR = vec4(0.65, 0.015, 0.025, edge * strength * 0.62);
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}
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