Add scaling Alien Grunt boss waves and native simulation; publish Web release

This commit is contained in:
enne2
2026-10-15 15:08:52 +02:00
parent 5761e160c1
commit 2606fc5cc2
44 changed files with 1464 additions and 9 deletions
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# Web build and compressed deployment
## Alien Grunt boss release: 86c32ea9f5a4470e
Every tenth wave is a single teleporting Alien Grunt, with progressively increasing
stats, original model/animations/voices and hornet projectiles; see `docs/BOSS.md`.
Native-only sandbox launcher `tools/run_boss_simulation.sh` is included in the source
repository, not exposed on the Web; no simulation scores/profile writes.
- PCK 6,623,088 bytes (gzip 3,421,794); total gzip payload 13,570,852 bytes.
- All 14 uploaded file hashes verified; HTTPS-decoded PCK byte-identical to local.
- Serial staging import; 50/50 boss checks repeated in GDExtension-free staging.
- Native scenes validated: agrunt 33 textured surfaces, hornet 1; unchanged weapon
and zombie scenes retain their established export rather than being repacked.
- Upload interrupted before completion, then resumed in the inactive new directory;
the previous live index was untouched until all files were verified.
- Atomic root swap, backup `/home/debian/zombie-fps-backups/index-before-boss-86c32ea9f5a4470e.html`.
- Browser boot/menu verified against the new release; no production game submissions.
- Root/previous PCK HTTP 200, WASM MIME/immutable/Vary intact, scores API healthy.
- No nginx/API/DB changes or cleanup; previous `add7baaef2b022ef` and older
`a961c96175bc644e`, `209fa6b154fea8df` retained for rollback (four directories).
## Contact grenade / original Half-Life fireball: add7baaef2b022ef
First-impact detonation (floor, props, walls, enemies and glass), no old timed fuse;