Add scaling Alien Grunt boss waves and native simulation; publish Web release

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enne2
2026-10-15 15:08:52 +02:00
parent 5761e160c1
commit 2606fc5cc2
44 changed files with 1464 additions and 9 deletions
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@@ -50,9 +50,11 @@ Web and explosion WAVs; provenance `assets/half_life_manifest.json`, extraction
## Growing waves
Wave size: **4 + 2 × wave** (6, 8, 10, ...), no old cap of 24. Next wave three seconds
after all enemies die and spawning completes. Scheduling guard prevents duplicate
wave timers. Corpses remain.
Ordinary wave size: **4 + 2 × wave** (6, 8, 10, ...), no old cap of 24. Every tenth
wave (10, 20, 30, ...) is instead **one Alien Grunt boss**, with no ordinary zombies;
see `docs/BOSS.md` for scaling, teleport arrival and the native-only test sandbox.
Next wave three seconds after all enemies die and spawning completes. Scheduling
guard prevents duplicate wave timers. Corpses remain.
## Tests and visual verification