Add scaling Alien Grunt boss waves and native simulation; publish Web release
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@@ -50,9 +50,11 @@ Web and explosion WAVs; provenance `assets/half_life_manifest.json`, extraction
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## Growing waves
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Wave size: **4 + 2 × wave** (6, 8, 10, ...), no old cap of 24. Next wave three seconds
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after all enemies die and spawning completes. Scheduling guard prevents duplicate
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wave timers. Corpses remain.
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Ordinary wave size: **4 + 2 × wave** (6, 8, 10, ...), no old cap of 24. Every tenth
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wave (10, 20, 30, ...) is instead **one Alien Grunt boss**, with no ordinary zombies;
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see `docs/BOSS.md` for scaling, teleport arrival and the native-only test sandbox.
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Next wave three seconds after all enemies die and spawning completes. Scheduling
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guard prevents duplicate wave timers. Corpses remain.
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## Tests and visual verification
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