Add scaling Alien Grunt boss waves and native simulation; publish Web release
This commit is contained in:
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edit/trim=false
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edit/normalize=false
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[deps]
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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[deps]
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source_file="res://assets/audio/agrunt/ag_fire1.wav"
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dest_files=["res://.godot/imported/ag_fire1.wav-2f950cd03eb69f34e7fd7c2a8039b9c5.sample"]
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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[remap]
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importer="wav"
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[deps]
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source_file="res://assets/audio/agrunt/ag_pain1.wav"
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force/mono=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://vv6j6hku4ojs"
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path="res://.godot/imported/port_suckin1.wav-c7fd1d2d69066020efaffa27f820fa58.sample"
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[deps]
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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@@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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path="res://.godot/imported/port_suckout1.wav-9db293b668ab7745c877676f6183cc29.sample"
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[deps]
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edit/trim=false
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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