Rename to Work-Death Balance, add mascot favicon and rebalance rifle/grenade damage

This commit is contained in:
enne2
2026-10-15 17:15:16 +02:00
parent 2606fc5cc2
commit 21a1d5bf79
22 changed files with 352 additions and 39 deletions
+2 -1
View File
@@ -5,6 +5,7 @@ var damage_pivot: Node3D
var damage_feedback: CanvasLayer
const DamageFeedback = preload("res://scripts/damage_feedback.gd")
const MAX_HP := 100.0
const BULLET_DAMAGE := 17.5
var hp := MAX_HP
var invulnerable := false # only enabled by the explicit native boss simulation flag
var _regen_elapsed := 0.0
@@ -189,7 +190,7 @@ func shoot() -> void:
var hit := get_world_3d().direct_space_state.intersect_ray(query)
if hit and hit.collider.has_method("take_damage"):
Blood.impact(get_parent(), hit.position, -camera.global_basis.z)
hit.collider.take_damage(35, hit.position.y)
hit.collider.take_damage(BULLET_DAMAGE, hit.position.y)
if ammo <= 0:
start_reload()