Rename to Work-Death Balance, add mascot favicon and rebalance rifle/grenade damage
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-1
@@ -5,6 +5,7 @@ var damage_pivot: Node3D
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var damage_feedback: CanvasLayer
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const DamageFeedback = preload("res://scripts/damage_feedback.gd")
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const MAX_HP := 100.0
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const BULLET_DAMAGE := 17.5
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var hp := MAX_HP
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var invulnerable := false # only enabled by the explicit native boss simulation flag
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var _regen_elapsed := 0.0
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@@ -189,7 +190,7 @@ func shoot() -> void:
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var hit := get_world_3d().direct_space_state.intersect_ray(query)
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if hit and hit.collider.has_method("take_damage"):
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Blood.impact(get_parent(), hit.position, -camera.global_basis.z)
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hit.collider.take_damage(35, hit.position.y)
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hit.collider.take_damage(BULLET_DAMAGE, hit.position.y)
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if ammo <= 0:
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start_reload()
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