Rename to Work-Death Balance, add mascot favicon and rebalance rifle/grenade damage

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enne2
2026-10-15 17:15:16 +02:00
parent 2606fc5cc2
commit 21a1d5bf79
22 changed files with 352 additions and 39 deletions
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# Web build and compressed deployment
## Work-Death Balance / damage tuning: 118709d117376527
Renames the game in menu, native window, HTML title/description and loading screen;
MatGames remains the studio signature. New nerd-zombie dark/amber favicon and Apple
icon, exported through `html/export_icon=true`; see `docs/BRANDING.md`.
- Player rifle 35 -> 17.5 damage, grenade maximum 160 -> 320; alien hornet damage,
head multipliers, blast radius, occlusion and cooldown unchanged.
- Native rename migration copies the old profile only if the new one is absent;
old source remains unchanged. Actual local migration verified byte-identical.
- Browser name/ID/best/lock fingerprint unchanged before/after the rename.
- All 17 Godot suites + 42 API checks passed; 14 exact-damage/branding checks and
26 profile checks repeated in GDExtension-free staging.
- PCK 7,029,108 bytes (gzip 3,826,014); main gzip payload 13,975,158 bytes.
- 16 release files SHA256-verified; HTTPS PCK and favicon cmp-identical to local.
Favicon `index.icon.png` 512x512; `index.apple-touch-icon.png` 180x180.
- Browser: loading screen and menu reviewed, title/active script correct; the
runtime favicon's decoded pixels exactly match the exported icon (zero difference).
- Atomic root swap, backup `/home/debian/zombie-fps-backups/index-before-work-death-118709d117376527.html`.
- URL/API/storage keys unchanged; no DB/nginx/API change and no production test
submissions. Previous `86c32ea9f5a4470e` still HTTP 200; older releases retained.
## Alien Grunt boss release: 86c32ea9f5a4470e
Every tenth wave is a single teleporting Alien Grunt, with progressively increasing