Rename to Work-Death Balance, add mascot favicon and rebalance rifle/grenade damage
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# Web build and compressed deployment
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## Work-Death Balance / damage tuning: 118709d117376527
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Renames the game in menu, native window, HTML title/description and loading screen;
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MatGames remains the studio signature. New nerd-zombie dark/amber favicon and Apple
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icon, exported through `html/export_icon=true`; see `docs/BRANDING.md`.
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- Player rifle 35 -> 17.5 damage, grenade maximum 160 -> 320; alien hornet damage,
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head multipliers, blast radius, occlusion and cooldown unchanged.
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- Native rename migration copies the old profile only if the new one is absent;
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old source remains unchanged. Actual local migration verified byte-identical.
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- Browser name/ID/best/lock fingerprint unchanged before/after the rename.
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- All 17 Godot suites + 42 API checks passed; 14 exact-damage/branding checks and
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26 profile checks repeated in GDExtension-free staging.
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- PCK 7,029,108 bytes (gzip 3,826,014); main gzip payload 13,975,158 bytes.
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- 16 release files SHA256-verified; HTTPS PCK and favicon cmp-identical to local.
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Favicon `index.icon.png` 512x512; `index.apple-touch-icon.png` 180x180.
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- Browser: loading screen and menu reviewed, title/active script correct; the
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runtime favicon's decoded pixels exactly match the exported icon (zero difference).
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- Atomic root swap, backup `/home/debian/zombie-fps-backups/index-before-work-death-118709d117376527.html`.
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- URL/API/storage keys unchanged; no DB/nginx/API change and no production test
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submissions. Previous `86c32ea9f5a4470e` still HTTP 200; older releases retained.
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## Alien Grunt boss release: 86c32ea9f5a4470e
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Every tenth wave is a single teleporting Alien Grunt, with progressively increasing
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