Rename to Work-Death Balance, add mascot favicon and rebalance rifle/grenade damage

This commit is contained in:
enne2
2026-10-15 17:15:16 +02:00
parent 2606fc5cc2
commit 21a1d5bf79
22 changed files with 352 additions and 39 deletions
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# Classic HUD, automatic reload, furniture navigation, death audio
## Work-Death Balance damage tuning
- Player rifle: **17.5 damage** per body hit (previously 35), using the float
`Player.BULLET_DAMAGE` constant. Head multipliers remain zombie ×2.5 / boss ×1.5.
- Grenade explosion: **320 maximum damage** (previously 160), same 5 m linear
falloff, wall occlusion, self-damage and 15 s cooldown. At 1 m it deals 256;
at 2.5 m it deals 160; outside 5 m it deals none.
- Alien Grunt hornet damage is **unchanged**, including its progression by rank.
- `tools/test_rebalance_branding.gd`: 14 checks, including real rifle body/head
hits and exact explosion/self-damage values. All previous gameplay suites pass.
## HUD
`scripts/game_hud.gd` replaces the debug-style text block with translucent black