Rename to Work-Death Balance, add mascot favicon and rebalance rifle/grenade damage
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# Classic HUD, automatic reload, furniture navigation, death audio
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## Work-Death Balance damage tuning
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- Player rifle: **17.5 damage** per body hit (previously 35), using the float
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`Player.BULLET_DAMAGE` constant. Head multipliers remain zombie ×2.5 / boss ×1.5.
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- Grenade explosion: **320 maximum damage** (previously 160), same 5 m linear
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falloff, wall occlusion, self-damage and 15 s cooldown. At 1 m it deals 256;
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at 2.5 m it deals 160; outside 5 m it deals none.
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- Alien Grunt hornet damage is **unchanged**, including its progression by rank.
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- `tools/test_rebalance_branding.gd`: 14 checks, including real rifle body/head
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hits and exact explosion/self-damage values. All previous gameplay suites pass.
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## HUD
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`scripts/game_hud.gd` replaces the debug-style text block with translucent black
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