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from .unit import Unit
import random
import uuid
# Costanti - Points disappear after ~1.5 seconds (90 frames at 60 FPS)
AGE_THRESHOLD = 90
from .unit import Unit
from engine.collision_system import CollisionLayer
class Point(Unit):
"""
Represents a collectible point in the game.
Appears when a rat dies and can be collected by the player.
"""
def __init__(self, game, position=(0,0), id=None, value=10):
super().__init__(game, position, id, collision_layer=CollisionLayer.POINT)
self.value = value
self.speed = 1 # Points don't move but need speed for draw timing
def move(self):
self.age += self.speed
if self.age == AGE_THRESHOLD:
self.die()
def collisions(self):
pass
def die(self, unit=None, score=None):
"""Handle point cleanup. Points just disappear when they expire."""
target_unit = unit if unit else self
# Use base class cleanup
super().die()
def draw(self):
image = self.game.assets[f"BMP_BONUS_{self.value}"]
image_size = self.game.render_engine.get_image_size(image)
self.rat_image = image
partial_x, partial_y = 0, 0
x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x
y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y
self.game.render_engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit")