Cherry-picked from new-newnassets (3 commits): -bdf5a8dAdd new start animation asset for game launch -5f2d09fFix rat animations and restore map tiles -2e2c5bbfeat: add LPC-style rat assets, sprite generation scripts, and grid extraction tools Conflicts resolved: - engine/sdl2.py: kept 'if scale:' wrapper (compatible, default scale=True) - units/rat.py: kept animation frame computation (partial_move * 4) - 12 PNG files (BMP_BABY/MALE/FEMALE_*): kept new-newnassets versions Cleanup applied: removed ~480 working artifacts not appropriate for the production repo: - 25 PNG in repo root (male_rats*.png, spritesheet*.png) - 416 tile extracts in tools/lpc_extract/grid/ - scattered debug PNGs (bushes, preview, montages, etc.) - early iteration scripts (animate_rat v1-v4, restyle v2-v10, etc.) Kept: 32 new LPC-style sprites in assets/Rat_LPC_Style/, 4 animation sprite sheets in assets/Rat_Animated/, 64 updated Rat sprites, 22 final-version generator scripts, plus all .py/.md updates.
18 lines
665 B
Python
18 lines
665 B
Python
from PIL import Image
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import os
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lpc_img = Image.open('/home/enne2/dev/asset-maker/assets/poses/sources/lpc-revised/Terrain/terrain_spring.png').convert('RGBA')
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os.makedirs('/home/enne2/dev/mice/tools/lpc_extract/grass_test', exist_ok=True)
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def get_lpc_texture(tx, ty):
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box = (tx * 32, ty * 32, (tx + 1) * 32, (ty + 1) * 32)
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return lpc_img.crop(box)
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# Let's extract some potential grass tiles. We know (4,1) is grass.
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# It's likely part of a 3x3 block from (3,0) to (5,2) maybe?
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for y in range(0, 4):
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for x in range(3, 7):
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tile = get_lpc_texture(x, y)
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tile.save(f'/home/enne2/dev/mice/tools/lpc_extract/grass_test/tile_{x}_{y}.png')
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