Files
mice/tools/lpc_extract/extract_grass.py
T
Matteo Benedetto e26464d843 Merge origin/new-newnassets: new LPC rat assets and animations
Cherry-picked from new-newnassets (3 commits):
- bdf5a8d Add new start animation asset for game launch
- 5f2d09f Fix rat animations and restore map tiles
- 2e2c5bb feat: add LPC-style rat assets, sprite generation scripts, and grid extraction tools

Conflicts resolved:
- engine/sdl2.py: kept 'if scale:' wrapper (compatible, default scale=True)
- units/rat.py: kept animation frame computation (partial_move * 4)
- 12 PNG files (BMP_BABY/MALE/FEMALE_*): kept new-newnassets versions

Cleanup applied: removed ~480 working artifacts not appropriate for the
production repo:
- 25 PNG in repo root (male_rats*.png, spritesheet*.png)
- 416 tile extracts in tools/lpc_extract/grid/
- scattered debug PNGs (bushes, preview, montages, etc.)
- early iteration scripts (animate_rat v1-v4, restyle v2-v10, etc.)

Kept: 32 new LPC-style sprites in assets/Rat_LPC_Style/, 4 animation
sprite sheets in assets/Rat_Animated/, 64 updated Rat sprites, 22
final-version generator scripts, plus all .py/.md updates.
2026-06-27 17:53:45 +02:00

18 lines
665 B
Python

from PIL import Image
import os
lpc_img = Image.open('/home/enne2/dev/asset-maker/assets/poses/sources/lpc-revised/Terrain/terrain_spring.png').convert('RGBA')
os.makedirs('/home/enne2/dev/mice/tools/lpc_extract/grass_test', exist_ok=True)
def get_lpc_texture(tx, ty):
box = (tx * 32, ty * 32, (tx + 1) * 32, (ty + 1) * 32)
return lpc_img.crop(box)
# Let's extract some potential grass tiles. We know (4,1) is grass.
# It's likely part of a 3x3 block from (3,0) to (5,2) maybe?
for y in range(0, 4):
for x in range(3, 7):
tile = get_lpc_texture(x, y)
tile.save(f'/home/enne2/dev/mice/tools/lpc_extract/grass_test/tile_{x}_{y}.png')