Files
mice/tools/lpc_extract/analyze_edges.py
T
Matteo Benedetto e26464d843 Merge origin/new-newnassets: new LPC rat assets and animations
Cherry-picked from new-newnassets (3 commits):
- bdf5a8d Add new start animation asset for game launch
- 5f2d09f Fix rat animations and restore map tiles
- 2e2c5bb feat: add LPC-style rat assets, sprite generation scripts, and grid extraction tools

Conflicts resolved:
- engine/sdl2.py: kept 'if scale:' wrapper (compatible, default scale=True)
- units/rat.py: kept animation frame computation (partial_move * 4)
- 12 PNG files (BMP_BABY/MALE/FEMALE_*): kept new-newnassets versions

Cleanup applied: removed ~480 working artifacts not appropriate for the
production repo:
- 25 PNG in repo root (male_rats*.png, spritesheet*.png)
- 416 tile extracts in tools/lpc_extract/grid/
- scattered debug PNGs (bushes, preview, montages, etc.)
- early iteration scripts (animate_rat v1-v4, restyle v2-v10, etc.)

Kept: 32 new LPC-style sprites in assets/Rat_LPC_Style/, 4 animation
sprite sheets in assets/Rat_Animated/, 64 updated Rat sprites, 22
final-version generator scripts, plus all .py/.md updates.
2026-06-27 17:53:45 +02:00

23 lines
741 B
Python

import glob
from PIL import Image
def analyze_edges(img_path):
img = Image.open(img_path).convert('RGB')
w, h = img.size
pixels = img.load()
top = [pixels[x, 0] for x in range(w)]
bottom = [pixels[x, h-1] for x in range(w)]
left = [pixels[0, y] for y in range(h)]
right = [pixels[w-1, y] for y in range(h)]
print(f"File: {img_path}")
print(f"Top edge unique colors: {set(top)}")
print(f"Bottom edge unique colors: {set(bottom)}")
print(f"Left edge unique colors: {set(left)}")
print(f"Right edge unique colors: {set(right)}")
print("---------------------------------")
for f in ['BMP_1_GRASS_1.png', 'BMP_1_GRASS_2.png', 'BMP_1_N.png']:
analyze_edges(f'/tmp/orig_rat/{f}')