Cherry-picked from new-newnassets (3 commits): -bdf5a8dAdd new start animation asset for game launch -5f2d09fFix rat animations and restore map tiles -2e2c5bbfeat: add LPC-style rat assets, sprite generation scripts, and grid extraction tools Conflicts resolved: - engine/sdl2.py: kept 'if scale:' wrapper (compatible, default scale=True) - units/rat.py: kept animation frame computation (partial_move * 4) - 12 PNG files (BMP_BABY/MALE/FEMALE_*): kept new-newnassets versions Cleanup applied: removed ~480 working artifacts not appropriate for the production repo: - 25 PNG in repo root (male_rats*.png, spritesheet*.png) - 416 tile extracts in tools/lpc_extract/grid/ - scattered debug PNGs (bushes, preview, montages, etc.) - early iteration scripts (animate_rat v1-v4, restyle v2-v10, etc.) Kept: 32 new LPC-style sprites in assets/Rat_LPC_Style/, 4 animation sprite sheets in assets/Rat_Animated/, 64 updated Rat sprites, 22 final-version generator scripts, plus all .py/.md updates.
15 lines
387 B
Python
15 lines
387 B
Python
from PIL import Image
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img = Image.open('/home/enne2/dev/mice/tools/lpc_extract/bushes.png').convert('RGBA')
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pixels = img.load()
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print("Top edge transition:")
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for y in range(0, 48):
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if pixels[48, y][3] > 0:
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print(f"y={y}: {pixels[48, y]}")
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print("\nBottom edge transition:")
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for y in range(95, 48, -1):
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if pixels[48, y][3] > 0:
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print(f"y={y}: {pixels[48, y]}")
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