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96 lines
3.9 KiB
96 lines
3.9 KiB
import sys |
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import os |
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import time |
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import sdl2 |
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import sdl2.ext |
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from PIL import Image |
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class GameWindow: |
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"""Classe che gestisce la finestra di gioco e il rendering grafico.""" |
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def __init__(self, width, height, cell_size, title="Mice!", key_callback=None): |
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self.cell_size = cell_size |
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self.width = width * cell_size |
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self.height = height * cell_size |
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self.target_size = (640, 480) |
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self.w_offset = (self.target_size[0] - self.width) // 2 |
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self.h_offset = (self.target_size[1] - self.height) // 2 |
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print(f"Screen size: {self.width}x{self.height}") |
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self.delay = 30 |
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sdl2.ext.init() |
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self.window = sdl2.ext.Window(title=title, size=self.target_size,)# flags=sdl2.SDL_WINDOW_FULLSCREEN) |
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self.window.show() |
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self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED) |
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self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer) |
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self.fonts = self.generate_fonts("assets/AmaticSC-Regular.ttf") |
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self.running = True |
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self.key_callback = key_callback |
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def generate_fonts(self,font_file): |
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fonts = {} |
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for i in range(10, 70, 1): |
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fonts.update({i: sdl2.ext.FontManager(font_path=font_file, size=i)}) |
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return fonts |
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def load_image(self, path, transparent_color=None): |
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image_path = os.path.join(os.path.dirname(__file__), "..", "assets", path) |
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image = Image.open(image_path) |
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if transparent_color: |
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image = image.convert("RGBA") |
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datas = image.getdata() |
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new_data = [] |
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for item in datas: |
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if item[:3] == transparent_color: |
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new_data.append((255, 255, 255, 0)) |
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else: |
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new_data.append(item) |
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image.putdata(new_data) |
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# Ridimensiona l'immagine in base a cell_size |
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scale = self.cell_size // 20 |
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image = image.resize((image.width * scale, image.height * scale), Image.NEAREST) |
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return self.factory.from_surface(sdl2.ext.pillow_to_surface(image)) |
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def draw_text(self, text, font, position, color): |
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sprite = self.factory.from_text(text, color=color, fontmanager=font) |
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if position == "center": |
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sprite.position = (self.size[0] // 2 - sprite.size[0] // 2, self.size[1] // 2 - sprite.size[1] // 2) |
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else: |
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sprite.position = position |
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self.renderer.copy(sprite, dstrect=sprite.position) |
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def draw_image(self, x, y, sprite, tag, anchor="nw"): |
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sprite.position = (x+self.w_offset, y+self.h_offset) |
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self.renderer.copy(sprite, dstrect=sprite.position) |
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def draw_rectangle(self, x, y, width, height, tag, outline="red"): |
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x, y = x + self.w_offset, y + self.h_offset |
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self.renderer.draw_rect((x, y, width, height), color=sdl2.ext.Color(255, 0, 0)) |
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def delete_tag(self, tag): |
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pass |
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def get_image_size(self, image): |
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return image.size |
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def update_status(self, text): |
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self.renderer.fill((10, 3, 100, 40), sdl2.ext.Color(255, 255, 255)) |
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self.draw_text(text, self.fonts[30], (20, 5), sdl2.ext.Color(0, 0, 0)) |
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def new_cycle(self, delay, callback): |
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pass |
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def mainloop(self, **kwargs): |
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while self.running: |
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self.renderer.clear() |
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if "bg_update" in kwargs: |
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kwargs["bg_update"]() |
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kwargs["update"]() |
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events = sdl2.ext.get_events() |
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for event in events: |
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if event.type == sdl2.SDL_QUIT: |
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self.running = False |
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elif event.type == sdl2.SDL_KEYDOWN and self.key_callback: |
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key = sdl2.SDL_GetKeyName(event.key.keysym.sym).decode('utf-8') |
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self.key_callback(key) |
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# Disegna qui gli sprite |
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self.renderer.present() |
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sdl2.SDL_Delay(self.delay)
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