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151 lines
5.3 KiB
151 lines
5.3 KiB
from .unit import Unit |
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import random |
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import uuid |
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from engine.graphics import GameWindow |
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# Costanti |
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AGE_THRESHOLD = 200 |
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SPEED_REDUCTION = 0.5 |
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PREGNANCY_DURATION = 500 |
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BABY_INTERVAL = 50 |
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OVERLAP_TOLERANCE = 20 |
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class Rat(Unit): |
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def __init__(self, game, position=(0,0), id=None): |
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super().__init__(position) |
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self.id = id if id else uuid.uuid4() |
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self.game = game |
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self.position = self.find_next_position() |
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self.bbox = (0, 0, 0, 0) |
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self.stop = 0 |
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self.age = 0 |
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self.speed = .10 |
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self.partial_move = 0 |
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self.position_before = position |
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def calculate_rat_direction(self): |
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x, y = self.position |
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x_before, y_before = self.position_before |
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if x > x_before: |
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return "RIGHT" |
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elif x < x_before: |
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return "LEFT" |
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elif y > y_before: |
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return "DOWN" |
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elif y < y_before: |
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return "UP" |
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else: |
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return "DOWN" |
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def find_next_position(self): |
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neighbors = [] |
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x, y = self.position |
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while not neighbors: |
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for dx, dy in [(-1, 0), (1, 0), (0, -1), (0, 1)]: |
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nx, ny = x + dx, y + dy |
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if not self.game.map.matrix[ny][nx] and not (nx, ny) == self.position_before: |
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neighbors.append((nx, ny)) |
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if not neighbors: |
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self.position_before = self.position |
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self.position_before = self.position |
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return neighbors[random.randint(0, len(neighbors) - 1)] |
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def move(self): |
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self.age += 1 |
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if self.age == AGE_THRESHOLD: |
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self.speed *= SPEED_REDUCTION |
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if hasattr(self, "pregnant"): |
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if self.pregnant: |
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self.procreate() |
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if self.stop: |
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self.stop -= 1 |
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return |
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if self.partial_move < 1: |
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self.partial_move += self.speed |
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self.partial_move = round(self.partial_move, 2) |
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if self.partial_move == 1: |
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self.partial_move = 0 |
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self.position = self.find_next_position() |
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self.direction = self.calculate_rat_direction() |
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def collisions(self): |
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if self.age < AGE_THRESHOLD: |
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return |
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units = self.game.units.copy().values() |
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for unit in units: |
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if unit.id == self.id: |
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continue |
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if unit.age < AGE_THRESHOLD: |
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continue |
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x1, y1, x2, y2 = self.bbox |
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ox1, oy1, ox2, oy2 = unit.bbox |
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# Verifica se c'è collisione con una tolleranza di sovrapposizione |
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if not (x1 < ox2 - OVERLAP_TOLERANCE and |
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x2 > ox1 + OVERLAP_TOLERANCE and |
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y1 < oy2 - OVERLAP_TOLERANCE and |
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y2 > oy1 + OVERLAP_TOLERANCE): |
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continue |
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if self.id in self.game.units and unit.id in self.game.units: |
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if self.sex == unit.sex: |
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self.die(unit) |
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else: |
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if "fuck" in dir(self): |
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self.fuck(unit) |
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def die(self, unit=None): |
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if not unit: |
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unit = self |
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self.game.play_sound("POISON.WAV") |
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self.game.units.pop(unit.id) |
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def draw(self): |
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direction = self.calculate_rat_direction() |
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sex = self.sex if self.age > AGE_THRESHOLD else "BABY" |
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image = self.game.rat_assets[sex][direction] |
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self.rat_image = image |
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partial_x, partial_y = 0, 0 |
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if direction in ["UP", "DOWN"]: |
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partial_y = self.partial_move * self.game.cell_size * (1 if direction == "DOWN" else -1) |
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else: |
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partial_x = self.partial_move * self.game.cell_size * (1 if direction == "RIGHT" else -1) |
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x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image.width()) // 2 + partial_x |
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y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image.height()) // 2 + partial_y |
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self.game.engine.draw_image(x_pos, y_pos, image=image, anchor="nw", tag="unit") |
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self.bbox = (x_pos, y_pos, x_pos + image.width(), y_pos + image.height()) |
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self.game.engine.draw_rectangle(self.bbox[0], self.bbox[1], self.bbox[2] - self.bbox[0], self.bbox[3] - self.bbox[1], "unit") |
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class Male(Rat): |
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def __init__(self, map, position=(0,0), id=None): |
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super().__init__(map, position, id) |
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self.sex = "MALE" |
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def fuck(self, unit): |
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if not unit.pregnant: |
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self.game.play_sound("SEX.WAV") |
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self.stop = 100 |
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unit.stop = 200 |
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unit.pregnant = PREGNANCY_DURATION |
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unit.babies = random.randint(1, 3) |
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class Female(Rat): |
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def __init__(self, map, position=(0,0), id=None): |
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self.sex = "FEMALE" |
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self.pregnant = False |
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self.babies = 0 |
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super().__init__(map, position, id) |
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def procreate(self): |
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self.pregnant -= 1 |
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if self.pregnant == self.babies * BABY_INTERVAL: |
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self.babies -= 1 |
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self.stop = 20 |
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if self.partial_move > 0.2: |
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self.game.new_rat(self.position) |
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else: |
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self.game.new_rat(self.position_before) |
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self.game.play_sound("BIRTH.WAV") |