43 lines
1.3 KiB
Python
43 lines
1.3 KiB
Python
from .unit import Unit
|
|
import random
|
|
import uuid
|
|
|
|
# Costanti
|
|
AGE_THRESHOLD = 200
|
|
|
|
|
|
class Point(Unit):
|
|
def __init__(self, game, position=(0,0), id=None, value=5):
|
|
super().__init__(game, position, id)
|
|
# Specific attributes for points
|
|
self.speed = 4 # Points age faster
|
|
self.fight = False
|
|
self.value = value
|
|
self.game.add_point(self.value)
|
|
|
|
def move(self):
|
|
self.age += self.speed
|
|
if self.age == AGE_THRESHOLD:
|
|
self.die()
|
|
|
|
def collisions(self):
|
|
pass
|
|
|
|
def die(self, unit=None, score=None):
|
|
"""Handle point cleanup. Points just disappear when they expire."""
|
|
target_unit = unit if unit else self
|
|
# Use base class cleanup
|
|
super().die()
|
|
|
|
|
|
def draw(self):
|
|
image = self.game.assets[f"BMP_BONUS_{self.value}"]
|
|
image_size = self.game.render_engine.get_image_size(image)
|
|
self.rat_image = image
|
|
partial_x, partial_y = 0, 0
|
|
|
|
x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x
|
|
y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y
|
|
|
|
self.game.render_engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit")
|