- Refactor keybindings for gas spawning across multiple configurations - Implement new loading screen updates during game initialization - Add tests to ensure all weapon actions are exposed in keybinding profiles - Introduce new assets for explosion effects
37 lines
998 B
YAML
37 lines
998 B
YAML
keybinding_game:
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keydown_Return: spawn_rat
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keydown_M: toggle_audio
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keydown_F: toggle_full_screen
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keydown_Up: start_scrolling|Up
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keydown_Down: start_scrolling|Down
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keydown_Left: start_scrolling|Left
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keydown_Right: start_scrolling|Right
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keyup_Up: stop_scrolling
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keyup_Down: stop_scrolling
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keyup_Left: stop_scrolling
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keyup_Right: stop_scrolling
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keydown_Space: spawn_new_bomb
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keydown_N: spawn_new_nuclear_bomb
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keydown_Left_Ctrl: spawn_new_mine
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keydown_G: spawn_new_gas
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keydown_P: toggle_pause
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keybinding_start_menu:
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keydown_Return: reset_game
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keydown_Escape: quit_game
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keydown_Up: menu_up
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keydown_Down: menu_down
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keydown_Left: menu_left
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keydown_Right: menu_right
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keydown_M: toggle_audio
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keydown_F: toggle_full_screen
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keybinding_paused:
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keydown_Return: reset_game
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keydown_Escape: quit_game
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keydown_Up: menu_up
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keydown_Down: menu_down
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keydown_Left: menu_left
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keydown_Right: menu_right
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keydown_M: toggle_audio
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keydown_F: toggle_full_screen |