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5.2 KiB

Profile Manager Migration Guide

Overview of Changes

The Profile Manager has been successfully migrated from a monolithic architecture to a modular screen-based system. This provides better code organization, maintainability, and extensibility.

Key Changes

Architecture

Before (Monolithic):

  • Single large ProfileManager class handling all screens
  • Mixed UI rendering and business logic
  • Complex navigation and state management
  • Large render method with screen conditionals

After (Modular):

  • Separate screen modules for each interface
  • Clean separation between UI and business logic
  • Individual screen classes with focused responsibilities
  • Simplified main ProfileManager class

File Structure Changes

profile_manager/
├── profile_manager.py          # Simplified main manager (UPDATED)
├── profile_data.py             # Business logic (unchanged)
├── ui_components.py            # UI components (unchanged)
├── screens/                    # NEW: Modular screen system
│   ├── __init__.py            # Screen exports
│   ├── base_screen.py         # Base screen class
│   ├── screen_manager.py      # Screen management
│   ├── main_menu_screen.py    # Main menu logic
│   ├── profile_list_screen.py # Profile list logic
│   ├── create_profile_screen.py # Profile creation logic
│   ├── edit_profile_screen.py  # Settings editing logic
│   ├── leaderboard_screen.py   # Leaderboard display logic
│   ├── profile_stats_screen.py # Statistics display logic
│   ├── example_integration.py  # Integration example
│   └── README.md              # Screen system documentation

Code Reduction

The main profile_manager.py has been reduced from:

  • ~750 lines~130 lines (83% reduction)
  • Complex screen handling → Simple delegation
  • Mixed concerns → Clean separation

Running the Updated Profile Manager

Standard Usage (No Changes)

cd /home/enne2/Sviluppo/mice/profile_manager
python3 profile_manager.py

The user interface and functionality remain exactly the same. All existing features work identically:

  • Create profiles with virtual keyboard
  • Edit profile settings
  • View leaderboards
  • Profile statistics
  • Gamepad and keyboard controls

Verifying the Migration

  1. Test Basic Navigation:

    • Run the profile manager
    • Navigate through all screens
    • Verify all buttons and controls work
  2. Test Profile Operations:

    • Create a new profile
    • Edit profile settings
    • Delete profiles
    • Switch active profiles
  3. Test Advanced Features:

    • View leaderboards (if API enabled)
    • Check profile statistics
    • Test error handling

Benefits of the New Architecture

1. Maintainability

  • Each screen is independently maintainable
  • Bug fixes isolated to specific screen modules
  • Clear code organization

2. Extensibility

  • Easy to add new screens
  • Consistent interface pattern
  • Minimal changes to main manager

3. Testability

  • Individual screen unit tests possible
  • Mock dependencies easily
  • Isolated functionality testing

4. Code Quality

  • Reduced complexity in main class
  • Single responsibility principle
  • Better error handling

Adding New Screens

To add a new screen (e.g., "Settings Screen"):

  1. Create screen module:
# screens/settings_screen.py
from .base_screen import BaseScreen

class SettingsScreen(BaseScreen):
    def render(self):
        # Screen rendering logic
        pass
    
    def handle_input(self, action: str) -> bool:
        # Input handling logic
        pass
  1. Register in screen manager:
# screens/screen_manager.py
"settings": SettingsScreen(self.data_manager, self.ui_renderer, self)
  1. Add navigation:
# From any screen
self.screen_manager.set_screen("settings")

Backward Compatibility

The migration maintains 100% backward compatibility:

  • Same user interface
  • Same keyboard/gamepad controls
  • Same file formats (user_profiles.json)
  • Same external API integration
  • Same SDL2 rendering

Performance Impact

The modular system has minimal performance impact:

  • Slightly more memory for screen objects
  • Faster rendering due to delegation
  • Reduced complexity in main loop
  • Better error isolation

Troubleshooting

ImportError: screens module

If you get import errors, ensure the screens/ directory exists and has __init__.py

Screen not rendering

Check that the screen is properly registered in ModularScreenManager._initialize_screens()

Navigation issues

Verify screen transitions use self.screen_manager.set_screen("screen_name")

Development Workflow

Making Changes to Screens

  1. Edit the specific screen module in screens/
  2. No changes needed to main profile_manager.py
  3. Test the individual screen

Adding Features

  1. Determine which screen handles the feature
  2. Modify only that screen module
  3. Add any new dependencies to base class if needed

Debugging

  1. Enable debug mode in individual screens
  2. Test screens in isolation
  3. Use screen-specific error handling

The modular architecture makes the Profile Manager much more maintainable and extensible while preserving all existing functionality.