Files
mice/sound
John Doe 576c633be5 Implement GameWindow class with SDL2 integration for rendering, audio, and input handling
- Added GameWindow class to manage game window creation and rendering.
- Integrated SDL2 for window management, rendering, and audio playback.
- Implemented methods for loading images, creating textures, and drawing graphics.
- Added font management for dynamic text rendering.
- Included input handling for keyboard, mouse, and joystick events.
- Implemented a main game loop to handle updates and rendering.
- Added support for special effects like white flash and blood splatter.
- Created utility methods for managing game state and performance.
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OK
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OK
2025-08-17 18:49:07 +02:00
OK
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2024-12-05 23:30:16 +01:00
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