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"""
Edit Profile Screen
Interface for editing profile settings and configurations
"""
from .base_screen import BaseScreen
from profile_data import SettingsManager
class EditProfileScreen(BaseScreen):
"""Profile editing screen implementation"""
def __init__(self, data_manager, ui_renderer, screen_manager):
super().__init__(data_manager, ui_renderer, screen_manager)
# Settings configuration
self.settings = [
("Difficulty", "difficulty"),
("Sound Vol", "sound_volume"),
("Music Vol", "music_volume"),
("Screen Shake", "screen_shake"),
]
self.max_index = len(self.settings) + 1 # +1 for save/back buttons
def render(self) -> None:
"""Render profile editing screen"""
active_profile = self.data_manager.get_active_profile()
if not active_profile:
self.screen_manager.set_screen("main_menu")
return
# Header with profile info
subtitle = f"Games: {active_profile.games_played} • Score: {active_profile.best_score}"
self.ui_renderer.draw_header(f"Edit: {active_profile.name}", subtitle)
# Settings panel
self.ui_renderer.draw_panel(60, 90, 520, 280, 'dark_gray', 'gray')
self.ui_renderer.draw_text("Settings", 320, 105, 'white', 'large', center=True)
# Settings items
for i, (label, setting_key) in enumerate(self.settings):
item_y = 130 + i * 35
selected = (i == self.selected_index)
if selected:
self.ui_renderer.draw_panel(80, item_y, 480, 25, 'blue', 'light_blue')
text_color = 'white'
value_color = 'light_green'
# Navigation arrows
self.ui_renderer.draw_text("", 70, item_y + 5, 'white', 'small')
self.ui_renderer.draw_text("", 570, item_y + 5, 'white', 'small')
else:
text_color = 'light_gray'
value_color = 'yellow'
# Setting label and value
self.ui_renderer.draw_text(label, 90, item_y + 5, text_color, 'medium')
value = active_profile.settings[setting_key]
display_value = SettingsManager.get_setting_display_value(setting_key, value)
self.ui_renderer.draw_text(display_value, 500, item_y + 5, value_color, 'medium')
# Action buttons
save_selected = (self.selected_index == len(self.settings))
back_selected = (self.selected_index == len(self.settings) + 1)
self.ui_renderer.draw_button("Save", 200, 310, 80, 30, save_selected)
self.ui_renderer.draw_button("← Back", 320, 310, 80, 30, back_selected)
self.ui_renderer.draw_footer_help(self.get_help_text())
def handle_input(self, action: str) -> bool:
"""Handle edit profile input"""
max_index = len(self.settings) + 1 # settings + save + back
if action == 'up':
self.navigate_up()
return True
elif action == 'down':
self.navigate_down(max_index)
return True
elif action == 'left':
self.adjust_setting(-1)
return True
elif action == 'right':
self.adjust_setting(1)
return True
elif action == 'confirm':
self.handle_confirm()
return True
elif action == 'back':
self.handle_back()
return True
return False
def adjust_setting(self, direction: int) -> None:
"""Adjust setting value left/right"""
if not self.data_manager.active_profile or self.selected_index >= len(self.settings):
return
profile = self.data_manager.get_active_profile()
if not profile:
return
setting_label, setting_name = self.settings[self.selected_index]
current_value = profile.settings[setting_name]
# Adjust based on setting type
if setting_name == "difficulty":
new_value = SettingsManager.adjust_difficulty(current_value, direction)
elif setting_name in ["sound_volume", "music_volume"]:
new_value = SettingsManager.adjust_volume(current_value, direction)
elif setting_name == "screen_shake":
new_value = SettingsManager.toggle_boolean(current_value)
else:
return
# Update the setting
success, message = self.data_manager.update_profile_settings(
self.data_manager.active_profile, setting_name, new_value
)
if not success:
self.show_error(message)
def handle_confirm(self) -> None:
"""Handle profile editing confirmation"""
if self.selected_index == len(self.settings): # Save
self.screen_manager.set_screen("main_menu")
elif self.selected_index == len(self.settings) + 1: # Back
self.screen_manager.set_screen("main_menu")
def get_help_text(self) -> str:
"""Get help text for edit profile"""
return "Left/Right: Adjust • Enter: Save/Back • Escape: Cancel"