You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

87 lines
3.3 KiB

import sys
import os
import time
import sdl2
import sdl2.ext
from PIL import Image
class GameWindow:
"""Classe che gestisce la finestra di gioco e il rendering grafico."""
def __init__(self, width, height, cell_size, title="Mice!", key_callback=None):
self.cell_size = cell_size
self.width = width * cell_size
self.height = height * cell_size
self.delay = 50
sdl2.ext.init(sdl2.SDL_INIT_VIDEO)
self.window = sdl2.ext.Window(title=title, size=(self.width, self.height))
self.window.show()
self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_PRESENTVSYNC)
self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer)
self.fonts = self.generate_fonts("assets/AmaticSC-Regular.ttf")
self.running = True
def generate_fonts(self,font_file):
fonts = {}
for i in range(10, 70, 1):
fonts.update({i: sdl2.ext.FontManager(font_path=font_file, size=i)})
return fonts
def load_image(self, path, transparent_color=None):
image_path = os.path.join(os.path.dirname(__file__), "..", "assets", path)
image = Image.open(image_path)
if transparent_color:
image = image.convert("RGBA")
datas = image.getdata()
new_data = []
for item in datas:
if item[:3] == transparent_color:
new_data.append((255, 255, 255, 0))
else:
new_data.append(item)
image.putdata(new_data)
# Ridimensiona l'immagine in base a cell_size
scale = self.cell_size // 20
image = image.resize((image.width * scale, image.height * scale), Image.NEAREST)
return self.factory.from_surface(sdl2.ext.pillow_to_surface(image))
def draw_text(self, text, font, position, color):
sprite = self.factory.from_text(text, color=color, fontmanager=font)
if position == "center":
sprite.position = (self.size[0] // 2 - sprite.size[0] // 2, self.size[1] // 2 - sprite.size[1] // 2)
else:
sprite.position = position
self.renderer.copy(sprite, dstrect=sprite.position)
def draw_image(self, x, y, sprite, tag, anchor="nw"):
sprite.position = (x, y)
self.renderer.copy(sprite, dstrect=sprite.position)
def draw_rectangle(self, x, y, width, height, tag, outline="red"):
self.renderer.draw_rect((x, y, width, height), color=sdl2.ext.Color(255, 0, 0))
def delete_tag(self, tag):
pass
def get_image_size(self, image):
return image.size
def update_status(self, text):
self.renderer.fill((10, 3, 100, 40), sdl2.ext.Color(255, 255, 255))
self.draw_text(text, self.fonts[30], (20, 5), sdl2.ext.Color(0, 0, 0))
def new_cycle(self, delay, callback):
pass
def mainloop(self, **kwargs):
while self.running:
self.renderer.clear()
if "bg_update" in kwargs:
kwargs["bg_update"]()
kwargs["update"]()
events = sdl2.ext.get_events()
for event in events:
if event.type == sdl2.SDL_QUIT:
self.running = False
# Disegna qui gli sprite
self.renderer.present()
#time.sleep(self.delay / 1000)