157 lines
5.8 KiB
Python
157 lines
5.8 KiB
Python
from .unit import Unit
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from .points import Point
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import random
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import uuid
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# Costanti
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AGE_THRESHOLD = 200
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SPEED_REDUCTION = 0.5
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PREGNANCY_DURATION = 500
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BABY_INTERVAL = 50
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class Rat(Unit):
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def __init__(self, game, position=(0,0), id=None):
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super().__init__(game, position, id)
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# Specific attributes for rats
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self.speed = 0.10 # Rats are slower
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self.fight = False
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# Initialize position using pathfinding
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self.position = self.find_next_position()
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def calculate_rat_direction(self):
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x, y = self.position
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x_before, y_before = self.position_before
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if x > x_before:
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return "RIGHT"
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elif x < x_before:
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return "LEFT"
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elif y > y_before:
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return "DOWN"
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elif y < y_before:
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return "UP"
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else:
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return "DOWN"
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def find_next_position(self):
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neighbors = []
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x, y = self.position
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while not neighbors:
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for dx, dy in [(-1, 0), (1, 0), (0, -1), (0, 1)]:
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nx, ny = x + dx, y + dy
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if not self.game.map.matrix[ny][nx] and not (nx, ny) == self.position_before:
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neighbors.append((nx, ny))
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if not neighbors:
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self.position_before = self.position
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self.position_before = self.position
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return neighbors[random.randint(0, len(neighbors) - 1)]
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def move(self):
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self.age += 1
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if self.age == AGE_THRESHOLD:
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self.speed *= SPEED_REDUCTION
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if getattr(self, "pregnant", False):
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self.procreate()
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if self.stop:
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self.stop -= 1
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return
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if self.partial_move < 1:
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self.partial_move = round(self.partial_move + self.speed, 2)
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if self.partial_move >= 1:
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self.partial_move = 0
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self.position = self.find_next_position()
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self.direction = self.calculate_rat_direction()
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def collisions(self):
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OVERLAP_TOLERANCE = self.game.cell_size // 4
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if self.age < AGE_THRESHOLD:
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return
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units = []
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units.extend(self.game.unit_positions.get(self.position_before, []))
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for unit in units:
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if unit.id == self.id or unit.age < AGE_THRESHOLD or self.position != unit.position_before:
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continue
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x1, y1, x2, y2 = self.bbox
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ox1, oy1, ox2, oy2 = unit.bbox
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# Verifica se c'è collisione con una tolleranza di sovrapposizione
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if (x1 < ox2 - OVERLAP_TOLERANCE and
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x2 > ox1 + OVERLAP_TOLERANCE and
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y1 < oy2 - OVERLAP_TOLERANCE and
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y2 > oy1 + OVERLAP_TOLERANCE):
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if self.id in self.game.units and unit.id in self.game.units:
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if self.sex == unit.sex and self.fight:
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self.die(unit)
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elif self.sex != unit.sex:
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if "fuck" in dir(self):
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self.fuck(unit)
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def die(self, unit=None, score=10):
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"""Handle rat death and spawn points."""
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target_unit = unit if unit else self
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death_position = target_unit.position_before
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# Use base class cleanup
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if target_unit.id in self.game.units:
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self.game.units.pop(target_unit.id)
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# Rat-specific behavior: spawn points
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if score not in [None, 0]:
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self.game.spawn_unit(Point, death_position, value=score)
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# Add blood stain directly to background
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self.game.add_blood_stain(death_position)
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def draw(self):
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start_perf = self.game.render_engine.get_perf_counter()
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direction = self.calculate_rat_direction()
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sex = self.sex if self.age > AGE_THRESHOLD else "BABY"
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image = self.game.rat_assets_textures[sex][direction]
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image_size = self.game.render_engine.get_image_size(image)
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self.rat_image = image
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partial_x, partial_y = 0, 0
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if direction in ["UP", "DOWN"]:
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partial_y = self.partial_move * self.game.cell_size * (1 if direction == "DOWN" else -1)
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else:
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partial_x = self.partial_move * self.game.cell_size * (1 if direction == "RIGHT" else -1)
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x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x
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y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y
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self.game.render_engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit")
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self.bbox = (x_pos, y_pos, x_pos + image_size[0], y_pos + image_size[1])
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#self.game.render_engine.draw_rectangle(self.bbox[0], self.bbox[1], self.bbox[2] - self.bbox[0], self.bbox[3] - self.bbox[1], "unit")
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class Male(Rat):
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def __init__(self, game, position=(0,0), id=None):
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super().__init__(game, position, id)
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self.sex = "MALE"
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def fuck(self, unit):
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if not unit.pregnant:
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self.game.render_engine.play_sound("SEX.WAV")
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self.stop = 100
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unit.stop = 200
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unit.pregnant = PREGNANCY_DURATION
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unit.babies = random.randint(1, 3)
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class Female(Rat):
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def __init__(self, game, position=(0,0), id=None):
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super().__init__(game, position, id)
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self.sex = "FEMALE"
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self.pregnant = False
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self.babies = 0
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def procreate(self):
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self.pregnant -= 1
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if self.pregnant == self.babies * BABY_INTERVAL:
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self.babies -= 1
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self.stop = 20
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if self.partial_move > 0.2:
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self.game.spawn_rat(self.position)
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else:
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self.game.spawn_rat(self.position_before)
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self.game.render_engine.play_sound("BIRTH.WAV") |