77 lines
3.2 KiB
Python
77 lines
3.2 KiB
Python
# This file contains the Controls class, which is responsible for handling user input.
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# The key_pressed method is called when a key is pressed, and it contains the logic for handling different key presses.
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import random
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class KeyBindings:
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def key_pressed(self, key, coords=None):
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keybindings = self.configs[f"keybinding_{self.game_status}"]
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if key in keybindings.get("quit", []):
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self.render_engine.close()
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elif key in keybindings.get("new_rat", []):
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self.spawn_rat()
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elif key in keybindings.get("kill_rat", []):
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if self.units:
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self.units[random.choice(list(self.units.keys()))].die(score=5)
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elif key in keybindings.get("toggle_audio", []):
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self.audio = not self.audio
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elif key in keybindings.get("toggle_full_screen", []):
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self.full_screen = not self.full_screen
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self.render_engine.full_screen(self.full_screen)
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elif key in keybindings.get("scroll_up", []):
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self.start_scrolling("Up")
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elif key in keybindings.get("scroll_down", []):
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self.start_scrolling("Down")
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elif key in keybindings.get("scroll_left", []):
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self.start_scrolling("Left")
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elif key in keybindings.get("scroll_right", []):
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self.start_scrolling("Right")
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elif key in keybindings.get("spawn_bomb", []):
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self.spawn_bomb(self.pointer)
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elif key in keybindings.get("spawn_mine", []):
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self.spawn_mine(self.pointer)
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elif key in keybindings.get("spawn_nuclear_bomb", []):
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self.spawn_nuclear_bomb(self.pointer)
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elif key in keybindings.get("pause", []):
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self.game_status = "paused" if self.game_status == "game" else "game"
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elif key in keybindings.get("start_game", []):
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self.pause = False
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self.game_status = "game"
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self.start_game()
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elif key in keybindings.get("reset_game", []):
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self.pause = False
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self.game_status = "game"
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self.game_end = (False, None)
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self.units.clear()
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self.points = 0
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self.start_game()
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def quit_game(self):
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self.render_engine.close()
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def key_released(self, key):
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if key in ["Up", "Down", "Left", "Right", 8, 9, 10, 11]:
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self.stop_scrolling()
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def start_scrolling(self, direction):
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self.scrolling_direction = direction
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if not self.scrolling:
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self.scrolling = 1
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def stop_scrolling(self):
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self.scrolling = 0
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def scroll(self):
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if self.scrolling:
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if not self.scrolling % 5:
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if self.scrolling_direction == "Up":
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self.scroll_cursor(y=-1)
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elif self.scrolling_direction == "Down":
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self.scroll_cursor(y=1)
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elif self.scrolling_direction == "Left":
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self.scroll_cursor(x=-1)
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elif self.scrolling_direction == "Right":
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self.scroll_cursor(x=1)
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self.scrolling += 1
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def axis_scroll(self, x, y):
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self.scroll_cursor(1 if x > 0 else -1, 1 if y > 0 else -1) |