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import sys
import os
import time
import sdl2
import sdl2.ext
from PIL import Image
class GameWindow:
"""Classe che gestisce la finestra di gioco e il rendering grafico."""
def __init__(self, width, height, cell_size, title="Mice!", key_callback=None):
self.cell_size = cell_size
self.width = width * cell_size
self.height = height * cell_size
self.actual_screen_size = (640, 480)
if self.width > self.actual_screen_size[0] or self.height > self.actual_screen_size[1]:
self.target_size = self.actual_screen_size
else:
self.target_size = (self.width, self.height)
self.w_start_offset = (self.target_size[0] - self.width) // 2
self.h_start_offset = (self.target_size[1] - self.height) // 2
self.w_offset = self.w_start_offset
self.h_offset = self.h_start_offset
self.max_w_offset = self.target_size[0] - self.width
self.max_h_offset = self.target_size[1] - self.height
print(f"Screen size: {self.width}x{self.height}")
self.delay = 30
sdl2.ext.init(joystick=True)
self.load_joystick()
self.window = sdl2.ext.Window(title=title, size=self.target_size,)# flags=sdl2.SDL_WINDOW_FULLSCREEN)
self.window.show()
self.renderer = sdl2.ext.Renderer(self.window, flags=sdl2.SDL_RENDERER_ACCELERATED)
self.factory = sdl2.ext.SpriteFactory(renderer=self.renderer)
self.fonts = self.generate_fonts("assets/AmaticSC-Regular.ttf")
self.running = True
self.key_callback = key_callback
def load_joystick(self):
sdl2.SDL_Init(sdl2.SDL_INIT_JOYSTICK)
sdl2.SDL_JoystickOpen(0)
def generate_fonts(self,font_file):
fonts = {}
for i in range(10, 70, 1):
fonts.update({i: sdl2.ext.FontManager(font_path=font_file, size=i)})
return fonts
def load_image(self, path, transparent_color=None):
image_path = os.path.join(os.path.dirname(__file__), "..", "assets", path)
image = Image.open(image_path)
if transparent_color:
image = image.convert("RGBA")
datas = image.getdata()
new_data = []
for item in datas:
if item[:3] == transparent_color:
new_data.append((255, 255, 255, 0))
else:
new_data.append(item)
image.putdata(new_data)
# Ridimensiona l'immagine in base a cell_size
scale = self.cell_size // 20
image = image.resize((image.width * scale, image.height * scale), Image.NEAREST)
return self.factory.from_surface(sdl2.ext.pillow_to_surface(image))
def draw_text(self, text, font, position, color):
sprite = self.factory.from_text(text, color=color, fontmanager=font)
if position == "center":
sprite.position = (self.size[0] // 2 - sprite.size[0] // 2, self.size[1] // 2 - sprite.size[1] // 2)
else:
sprite.position = position
self.renderer.copy(sprite, dstrect=sprite.position)
def draw_image(self, x, y, sprite, tag, anchor="nw"):
sprite.position = (x+self.w_offset, y+self.h_offset)
self.renderer.copy(sprite, dstrect=sprite.position)
def draw_rectangle(self, x, y, width, height, tag, outline="red"):
x, y = x + self.w_offset, y + self.h_offset
self.renderer.draw_rect((x, y, width, height), color=sdl2.ext.Color(255, 0, 0))
def draw_pointer(self, x, y):
x=x+self.w_offset
y=y+self.h_offset
for i in range(3):
self.renderer.draw_rect((x + i,y+i, self.cell_size-2*i, self.cell_size-2*i), color=sdl2.ext.Color(255, 0, 0))
def delete_tag(self, tag):
pass
def get_image_size(self, image):
return image.size
def update_status(self, text):
self.renderer.fill((10, 3, 100, 40), sdl2.ext.Color(255, 255, 255))
self.draw_text(text, self.fonts[30], (20, 5), sdl2.ext.Color(0, 0, 0))
def new_cycle(self, delay, callback):
pass
def full_screen(self,flag):
sdl2.SDL_SetWindowFullscreen(self.window.window, flag)
def mainloop(self, **kwargs):
while self.running:
self.renderer.clear()
if "bg_update" in kwargs:
kwargs["bg_update"]()
kwargs["update"]()
events = sdl2.ext.get_events()
for event in events:
if event.type == sdl2.SDL_QUIT:
self.running = False
elif event.type == sdl2.SDL_KEYDOWN and self.key_callback:
key = sdl2.SDL_GetKeyName(event.key.keysym.sym).decode('utf-8')
self.key_callback(key)
elif event.type == sdl2.SDL_MOUSEMOTION:
self.scroll_view((event.motion.x//self.cell_size, event.motion.y//self.cell_size))
elif event.type == sdl2.SDL_JOYBUTTONDOWN:
joystick = sdl2.SDL_JoystickOpen(event.jbutton.which)
key = sdl2.SDL_JoystickGetButton(joystick, event.jbutton.button)
self.key_callback(key)
sdl2.SDL_JoystickClose(joystick)
# Disegna qui gli sprite
self.renderer.present()
sdl2.SDL_Delay(self.delay)
def close(self):
self.running = False
sdl2.ext.quit()
def scroll_view(self, pointer):
x, y = pointer
x = x//2
y = y//2
x = -x * self.cell_size
y = -y * self.cell_size
if not x <= self.max_w_offset + self.cell_size:
self.w_offset = x
else:
self.w_offset = self.max_w_offset
if not y < self.max_h_offset:
self.h_offset = y