Files
mice/units/points.py
T
enne2 2f8e3e8b28 Fix gas poisoning, explosion hit detection and render order
- Move gas poisoning from Gas.move() to Gas.collisions() so all rats are
  registered in the collision system before the poison query runs.
- Shrink gas and explosion bboxes so rats must be well inside the tile to
  be poisoned/killed.
- Use AABB overlap instead of partial_move threshold for gas poisoning.
- Draw mobile units first, then top-layer effects (gas, mines, bombs,
  explosions) so rats appear under the gas.
- Add draw_on_top hint to Unit base class and top-layer units.
2026-06-16 19:32:50 +02:00

48 lines
1.6 KiB
Python

from .unit import Unit, UnitType
from engine.collision_system import CollisionLayer
import random
import uuid
# Costanti - Points disappear after ~1.5 seconds (90 frames at 60 FPS)
AGE_THRESHOLD = 90
class Point(Unit):
"""
Represents a collectible point in the game.
Appears when a rat dies and can be collected by the player.
"""
draw_on_top = True
draw_last = True
def __init__(self, game, position=(0,0), id=None, value=10):
super().__init__(game, position, id, collision_layer=CollisionLayer.POINT, unit_type=UnitType.POINT)
self.value = value
self.speed = 1 # Points don't move but need speed for draw timing
def move(self):
self.age += self.speed
if self.age == AGE_THRESHOLD:
self.die()
def collisions(self):
pass
def die(self, unit=None, score=None):
"""Handle point cleanup. Points just disappear when they expire."""
target_unit = unit if unit else self
# Use base class cleanup
super().die()
def draw(self):
image = self.game.graphics.assets[f"BMP_BONUS_{self.value}"]
image_size = self.game.render_engine.get_image_size(image)
self.rat_image = image
partial_x, partial_y = 0, 0
x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x
y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y
self.game.render_engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit")