Files
mice/engine/maze.py
T

256 lines
8.0 KiB
Python

import json
from pathlib import Path
DEFAULT_LEVELS_PER_DAT_FILE = 32
LEVEL_WIDTH = 32
LEVEL_HEIGHT = 32
LEVEL_SIZE = LEVEL_WIDTH * LEVEL_HEIGHT
PROJECT_ROOT = Path(__file__).resolve().parent.parent
DEFAULT_DAT_PATH = PROJECT_ROOT / "assets" / "Rat" / "level.dat"
DEFAULT_JSON_PATH = PROJECT_ROOT / "maze.json"
MAP_EMPTY = 0
MAP_WALL = 1
MAP_TUNNEL = 2
VALID_TILE_VALUES = {MAP_EMPTY, MAP_WALL, MAP_TUNNEL}
def get_default_map_source():
if DEFAULT_DAT_PATH.exists():
return DEFAULT_DAT_PATH
return DEFAULT_JSON_PATH
def _level_count_from_dat_size(raw_size, source_path):
if raw_size <= 0:
raise ValueError(f"Invalid DAT size for {source_path}: archive is empty")
if raw_size % LEVEL_SIZE != 0:
raise ValueError(
f"Invalid DAT size for {source_path}: expected a multiple of {LEVEL_SIZE} bytes, got {raw_size}"
)
return raw_size // LEVEL_SIZE
def get_dat_level_count(source_path):
source_path = Path(source_path)
return _level_count_from_dat_size(source_path.stat().st_size, source_path)
def get_level_count(source_path):
source_path = Path(source_path)
if source_path.suffix.lower() == ".dat":
return get_dat_level_count(source_path)
return 1
def normalize_level_index(level_index, level_count):
level_count = int(level_count)
if level_count <= 0:
raise ValueError(f"Level count must be positive, got {level_count}")
return int(level_index) % level_count
def normalize_tiles(tiles, width=None, height=None):
if not tiles:
raise ValueError("Map data cannot be empty")
if height is None:
height = len(tiles)
if height != len(tiles):
raise ValueError(f"Invalid map height: expected {height}, got {len(tiles)}")
if width is None:
width = len(tiles[0])
if width <= 0:
raise ValueError("Map width must be greater than zero")
normalized = []
for row_index, row in enumerate(tiles):
if len(row) != width:
raise ValueError(
f"Invalid row width at row {row_index}: expected {width}, got {len(row)}"
)
normalized_row = []
for column_index, cell in enumerate(row):
if isinstance(cell, bool):
normalized_cell = MAP_WALL if cell else MAP_TUNNEL
else:
try:
normalized_cell = int(cell)
except (TypeError, ValueError) as exc:
raise ValueError(
f"Invalid tile value at ({column_index}, {row_index}): {cell!r}"
) from exc
if normalized_cell not in VALID_TILE_VALUES:
raise ValueError(
f"Unsupported tile value at ({column_index}, {row_index}): {normalized_cell}"
)
normalized_row.append(normalized_cell)
normalized.append(normalized_row)
return normalized
def create_level(fill=MAP_EMPTY, width=LEVEL_WIDTH, height=LEVEL_HEIGHT, border_walls=True):
if fill not in VALID_TILE_VALUES:
raise ValueError(f"Unsupported fill tile: {fill}")
tiles = [[fill for _ in range(width)] for _ in range(height)]
if border_walls and width >= 2 and height >= 2:
for x in range(width):
tiles[0][x] = MAP_WALL
tiles[height - 1][x] = MAP_WALL
for y in range(height):
tiles[y][0] = MAP_WALL
tiles[y][width - 1] = MAP_WALL
return tiles
def load_json_level(source_path):
source_path = Path(source_path)
with source_path.open("r", encoding="utf-8") as file:
matrix = json.load(file)
return normalize_tiles(matrix)
def save_json_level(destination_path, tiles, indent=2):
destination_path = Path(destination_path)
normalized_tiles = normalize_tiles(tiles)
with destination_path.open("w", encoding="utf-8") as handle:
json.dump(normalized_tiles, handle, indent=indent)
handle.write("\n")
def load_dat_levels(source_path):
source_path = Path(source_path)
raw_data = source_path.read_bytes()
level_count = _level_count_from_dat_size(len(raw_data), source_path)
levels = []
for level_index in range(level_count):
level_offset = level_index * LEVEL_SIZE
level_data = raw_data[level_offset:level_offset + LEVEL_SIZE]
matrix = []
for row in range(LEVEL_HEIGHT):
row_start = row * LEVEL_WIDTH
raw_row = level_data[row_start:row_start + LEVEL_WIDTH]
matrix.append(list(raw_row))
levels.append(normalize_tiles(matrix, width=LEVEL_WIDTH, height=LEVEL_HEIGHT))
return levels
def load_dat_level(source_path, level_index=0):
levels = load_dat_levels(source_path)
return levels[normalize_level_index(level_index, len(levels))]
def save_dat_levels(destination_path, levels):
destination_path = Path(destination_path)
if not levels:
raise ValueError("DAT archive must contain at least one level")
output = bytearray()
for level_index, level in enumerate(levels):
normalized_level = normalize_tiles(level, width=LEVEL_WIDTH, height=LEVEL_HEIGHT)
for row in normalized_level:
output.extend(row)
expected_size = len(levels) * LEVEL_SIZE
if len(output) != expected_size:
raise ValueError(
f"Invalid DAT payload size after serialization: expected {expected_size}, got {len(output)}"
)
destination_path.write_bytes(bytes(output))
class Map:
"""Classe che rappresenta la mappa del labirinto."""
def __init__(self, maze_file=None, level_index=0):
self.source_path = self._resolve_source_path(maze_file)
self.level_count = get_level_count(self.source_path)
self.level_index = normalize_level_index(level_index, self.level_count)
self.tiles = self._load_tiles(self.source_path, self.level_index)
self.matrix = [
[cell == MAP_WALL for cell in row]
for row in self.tiles
]
self.height = len(self.tiles)
self.width = len(self.tiles[0])
def _resolve_source_path(self, maze_file):
if maze_file is None:
return get_default_map_source()
candidate = Path(maze_file)
if candidate.is_absolute():
return candidate
if candidate.exists():
return candidate.resolve()
project_candidate = PROJECT_ROOT / candidate
if project_candidate.exists():
return project_candidate
return project_candidate
def _load_tiles(self, source_path, level_index):
suffix = source_path.suffix.lower()
if suffix == ".dat":
return load_dat_level(source_path, level_index)
return load_json_level(source_path)
def _load_json_level(self, source_path):
return load_json_level(source_path)
def _load_dat_level(self, source_path, level_index):
return load_dat_level(source_path, level_index)
def in_bounds(self, x, y):
return 0 <= x < self.width and 0 <= y < self.height
def get_cell(self, x, y):
return self.tiles[y][x]
def is_wall(self, x, y):
"""Restituisce True se la cella è un muro, False altrimenti."""
return self.matrix[y][x]
def is_traversable(self, x, y):
return self.get_cell(x, y) != MAP_WALL
def is_empty(self, x, y):
return self.get_cell(x, y) == MAP_EMPTY
def is_tunnel(self, x, y):
return self.get_cell(x, y) == MAP_TUNNEL
def get_tunnel_direction(self, x, y):
directions = [
("UP", 0, -1),
("DOWN", 0, 1),
("LEFT", -1, 0),
("RIGHT", 1, 0),
]
traversable_neighbors = []
for direction, dx, dy in directions:
nx = x + dx
ny = y + dy
if self.in_bounds(nx, ny) and self.is_traversable(nx, ny):
traversable_neighbors.append(direction)
if len(traversable_neighbors) == 1:
return traversable_neighbors[0]
if traversable_neighbors:
return traversable_neighbors[0]
return "UP"