You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

123 lines
4.2 KiB

#!/usr/bin/python3
import random
import uuid
from engine import maze, sdl2 as engine, controls, graphics, unit_manager, scoring
import os
import datetime
import json
class MiceMaze(
controls.KeyBindings,
unit_manager.UnitManager,
graphics.Graphics,
scoring.Scoring
):
# ==================== INITIALIZATION ====================
def __init__(self, maze_file):
self.map = maze.Map(maze_file)
self.audio = True
self.cell_size = 40
self.full_screen = False
self.render_engine = engine.GameWindow(self.map.width, self.map.height,
self.cell_size, "Mice!",
key_callback=(self.key_pressed, self.key_released, self.axis_scroll))
self.load_assets()
self.pointer = (random.randint(1, self.map.width-2), random.randint(1, self.map.height-2))
self.scroll_cursor()
self.points = 0
self.units = {}
self.unit_positions = {}
self.unit_positions_before = {}
self.scrolling_direction = None
self.game_status = "start_menu"
self.game_end = (False, None)
self.scrolling = False
self.sounds = {}
self.start_game()
self.background_texture = None
self.configs = self.get_config()
def get_config(self):
configs = {}
for file in os.listdir("conf"):
if file.endswith(".json"):
with open(os.path.join("conf", file)) as f:
configs[file[:-5]] = json.load(f)
return configs
def start_game(self):
self.blood_stains = {}
self.background_texture = None
for _ in range(5):
self.spawn_rat()
# ==================== GAME LOGIC ====================
def update_maze(self):
if self.game_over():
return
if self.game_status == "paused":
self.render_engine.dialog("Pause")
return
if self.game_status == "start_menu":
self.render_engine.dialog("Welcome to the Mice!", subtitle="A game by Matteo because he was bored",image=self.assets["BMP_WEWIN"])
return
self.render_engine.delete_tag("unit")
self.render_engine.delete_tag("effect")
self.render_engine.draw_pointer(self.pointer[0] * self.cell_size, self.pointer[1] * self.cell_size)
self.unit_positions.clear()
self.unit_positions_before.clear()
for unit in self.units.values():
self.unit_positions.setdefault(unit.position, []).append(unit)
self.unit_positions_before.setdefault(unit.position_before, []).append(unit)
for unit in self.units.copy().values():
unit.move()
unit.collisions()
unit.draw()
self.render_engine.update_status(f"Mice: {self.count_rats()} - Points: {self.points}")
self.scroll()
self.render_engine.new_cycle(50, self.update_maze)
def run(self):
self.render_engine.mainloop(update=self.update_maze, bg_update=self.draw_maze)
# ==================== GAME OVER LOGIC ====================
def game_over(self):
if self.game_end[0]:
if not self.game_end[1]:
self.render_engine.dialog("Game Over: Mice are too many!", image=self.assets["BMP_WEWIN"])
else:
self.render_engine.dialog(f"You Win! Points: {self.points}", image=self.assets["BMP_WEWIN"], scores=self.read_score())
return True
if self.count_rats() > 200:
self.render_engine.stop_sound()
self.render_engine.play_sound("WEWIN.WAV")
self.game_end = (True, False)
self.game_status = "paused"
return True
if not len(self.units):
self.render_engine.stop_sound()
self.render_engine.play_sound("VICTORY.WAV")
self.render_engine.play_sound("WELLDONE.WAV", tag="effects")
self.game_end = (True, True)
self.game_status = "paused"
self.save_score()
return True
if __name__ == "__main__":
solver = MiceMaze('maze.json')
solver.run()