02202e4d3d
- Added `image_clean.png` to the output directory for the clean image representation. - Added `image_clean_preview.png` for the preview of the clean image. - Introduced `image_svg_clean.png` for the SVG clean image representation.
124 lines
3.8 KiB
Python
124 lines
3.8 KiB
Python
import json
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from pathlib import Path
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LEVELS_PER_DAT_FILE = 32
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LEVEL_WIDTH = 32
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LEVEL_HEIGHT = 32
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LEVEL_SIZE = LEVEL_WIDTH * LEVEL_HEIGHT
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EXPECTED_DAT_SIZE = LEVELS_PER_DAT_FILE * LEVEL_SIZE
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PROJECT_ROOT = Path(__file__).resolve().parent.parent
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DEFAULT_DAT_PATH = PROJECT_ROOT / "assets" / "Rat" / "level.dat"
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DEFAULT_JSON_PATH = PROJECT_ROOT / "maze.json"
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MAP_EMPTY = 0
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MAP_WALL = 1
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MAP_TUNNEL = 2
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def get_default_map_source():
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if DEFAULT_DAT_PATH.exists():
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return DEFAULT_DAT_PATH
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return DEFAULT_JSON_PATH
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class Map:
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"""Classe che rappresenta la mappa del labirinto."""
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def __init__(self, maze_file=None, level_index=0):
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self.source_path = self._resolve_source_path(maze_file)
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self.level_index = level_index
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self.tiles = self._load_tiles(self.source_path, level_index)
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self.matrix = [
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[cell == MAP_WALL for cell in row]
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for row in self.tiles
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]
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self.height = len(self.tiles)
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self.width = len(self.tiles[0])
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def _resolve_source_path(self, maze_file):
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if maze_file is None:
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return get_default_map_source()
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candidate = Path(maze_file)
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if candidate.is_absolute():
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return candidate
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if candidate.exists():
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return candidate.resolve()
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project_candidate = PROJECT_ROOT / candidate
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if project_candidate.exists():
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return project_candidate
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return project_candidate
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def _load_tiles(self, source_path, level_index):
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suffix = source_path.suffix.lower()
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if suffix == ".dat":
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return self._load_dat_level(source_path, level_index)
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return self._load_json_level(source_path)
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def _load_json_level(self, source_path):
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with source_path.open("r", encoding="utf-8") as file:
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matrix = json.load(file)
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return [
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[MAP_WALL if cell else MAP_TUNNEL for cell in row]
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for row in matrix
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]
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def _load_dat_level(self, source_path, level_index):
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raw_data = source_path.read_bytes()
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if len(raw_data) != EXPECTED_DAT_SIZE:
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raise ValueError(
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f"Invalid DAT size for {source_path}: expected {EXPECTED_DAT_SIZE} bytes, got {len(raw_data)}"
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)
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normalized_level = level_index % LEVELS_PER_DAT_FILE
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level_offset = normalized_level * LEVEL_SIZE
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level_data = raw_data[level_offset:level_offset + LEVEL_SIZE]
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matrix = []
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for row in range(LEVEL_HEIGHT):
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row_start = row * LEVEL_WIDTH
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raw_row = level_data[row_start:row_start + LEVEL_WIDTH]
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matrix.append(list(raw_row))
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return matrix
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def in_bounds(self, x, y):
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return 0 <= x < self.width and 0 <= y < self.height
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def get_cell(self, x, y):
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return self.tiles[y][x]
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def is_wall(self, x, y):
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"""Restituisce True se la cella è un muro, False altrimenti."""
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return self.matrix[y][x]
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def is_traversable(self, x, y):
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return self.get_cell(x, y) != MAP_WALL
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def is_empty(self, x, y):
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return self.get_cell(x, y) == MAP_EMPTY
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def is_tunnel(self, x, y):
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return self.get_cell(x, y) == MAP_TUNNEL
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def get_tunnel_direction(self, x, y):
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directions = [
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("UP", 0, -1),
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("DOWN", 0, 1),
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("LEFT", -1, 0),
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("RIGHT", 1, 0),
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]
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traversable_neighbors = []
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for direction, dx, dy in directions:
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nx = x + dx
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ny = y + dy
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if self.in_bounds(nx, ny) and self.is_traversable(nx, ny):
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traversable_neighbors.append(direction)
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if len(traversable_neighbors) == 1:
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return traversable_neighbors[0]
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if traversable_neighbors:
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return traversable_neighbors[0]
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return "UP" |