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171 lines
6.3 KiB
171 lines
6.3 KiB
#!/usr/bin/python3 |
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import random |
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from units import rat, bomb |
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import uuid |
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from engine import maze, sdl2 as engine, controls |
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import os |
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import datetime |
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import subprocess |
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class MiceMaze(controls.KeyBindings): |
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def __init__(self, maze_file): |
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self.map = maze.Map(maze_file) |
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self.audio = True |
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self.cell_size = 40 |
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self.full_screen = False |
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self.engine = engine.GameWindow(self.map.width, self.map.height, |
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self.cell_size, "Mice!", |
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key_callback=(self.key_pressed, self.key_released, self.axis_scroll)) |
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self.pointer = (random.randint(1, self.map.width-2), random.randint(1, self.map.height-2)) |
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self.scroll_cursor() |
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self.points = 0 |
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self.graphics_load() |
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self.units = {} |
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self.unit_positions = {} |
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self.unit_positions_before = {} |
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self.scrolling_direction = None |
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self.pause = False |
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self.game_end = (False, None) |
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self.scrolling = False |
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self.sounds = {} |
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for _ in range(5): |
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self.new_rat() |
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def count_rats(self): |
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count = 0 |
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for unit in self.units.values(): |
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if isinstance(unit, rat.Rat): |
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count += 1 |
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return count |
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def new_rat(self, position=None): |
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if position is None: |
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position = self.choose_start() |
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rat_class = rat.Male if random.random() < 0.5 else rat.Female |
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self.spawn_unit(rat_class, position) |
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def spawn_bomb(self, position): |
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self.spawn_unit(bomb.Timer, position) |
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def spawn_unit(self, unit, position, **kwargs): |
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id = uuid.uuid4() |
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self.units[id] = unit(self, position, id, **kwargs) |
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def choose_start(self): |
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if not hasattr(self, '_valid_positions'): |
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self._valid_positions = [ |
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(x, y) for y in range(1, self.map.height-1) |
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for x in range(1, self.map.width-1) |
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if self.map.matrix[y][x] |
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] |
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return random.choice(self._valid_positions) |
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def draw_maze(self): |
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for y, row in enumerate(self.map.matrix): |
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for x, cell in enumerate(row): |
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variant = x*y % 4 |
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tile = self.grasses[variant] if cell else self.tunnel |
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self.engine.draw_image(x * self.cell_size, y * self.cell_size, tile, tag="maze") |
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def game_over(self): |
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if self.game_end[0]: |
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if not self.game_end[1]: |
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self.engine.win_screen("Game Over: Mice are too many!", image=self.assets["BMP_WEWIN"]) |
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else: |
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self.engine.win_screen(f"You Win! Points: {self.points}", image=self.assets["BMP_WEWIN"], scores=self.read_score()) |
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return True |
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if self.count_rats() > 200: |
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self.stop_sound() |
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self.play_sound("WEWIN.WAV") |
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self.game_end = (True, False) |
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return True |
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if not len(self.units): |
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self.stop_sound() |
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self.play_sound("VICTORY.WAV") |
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self.game_end = (True, True) |
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self.save_score() |
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return True |
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def save_score(self): |
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with open("scores.txt", "a") as f: |
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f.write(f"{datetime.datetime.now()} - {self.points}\n") |
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def read_score(self): |
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with open("scores.txt") as f: |
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return f.read().splitlines() |
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def update_maze(self): |
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if self.pause: |
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self.engine.pause_screen("Paused") |
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return |
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if self.game_over(): |
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return |
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self.engine.delete_tag("unit") |
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self.engine.delete_tag("effect") |
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self.engine.draw_pointer(self.pointer[0] * self.cell_size, self.pointer[1] * self.cell_size) |
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self.unit_positions.clear() |
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self.unit_positions_before.clear() |
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for unit in self.units.values(): |
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self.unit_positions.setdefault(unit.position, []).append(unit) |
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self.unit_positions_before.setdefault(unit.position_before, []).append(unit) |
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for unit in self.units.copy().values(): |
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unit.move() |
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unit.collisions() |
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unit.draw() |
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self.engine.update_status(f"Mice: {self.count_rats()} - Points: {self.points}") |
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self.scroll() |
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self.engine.new_cycle(50, self.update_maze) |
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def run(self): |
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self.draw_maze() |
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self.engine.mainloop(update=self.update_maze, bg_update=self.draw_maze) |
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def scroll_cursor(self, x=0, y=0): |
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if self.pointer[0] + x > self.map.width or self.pointer[1] + y > self.map.height: |
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return |
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self.pointer = ( |
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max(1, min(self.map.width-2, self.pointer[0] + x)), |
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max(1, min(self.map.height-2, self.pointer[1] + y)) |
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) |
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self.engine.scroll_view(self.pointer) |
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def play_sound(self, sound_file,tag="main"): |
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if self.audio: |
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if len(self.sounds) > 5: |
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self.sounds.pop(next(iter(self.sounds))).kill() |
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self.sounds[f"{tag}_{random.random()}"] = subprocess.Popen(["aplay", f"sound/{sound_file}"]) |
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def stop_sound(self, tag=None): |
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for key, value in self.sounds.copy().items(): |
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if tag is None or tag in key: |
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value.kill() |
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del self.sounds[key] |
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def graphics_load(self): |
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self.tunnel = self.engine.load_image("Rat/BMP_TUNNEL.png") |
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self.grasses = [self.engine.load_image(f"Rat/BMP_1_GRASS_{i+1}.png") for i in range(4)] |
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self.rat_assets = {} |
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self.bomb_assets = {} |
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for sex in ["MALE", "FEMALE", "BABY"]: |
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self.rat_assets[sex] = {} |
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for direction in ["UP", "DOWN", "LEFT", "RIGHT"]: |
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self.rat_assets[sex][direction] = self.engine.load_image(f"Rat/BMP_{sex}_{direction}.png", transparent_color=(128, 128, 128)) |
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for n in range(5): |
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self.bomb_assets[n] = self.engine.load_image(f"Rat/BMP_BOMB{n}.png", transparent_color=(128, 128, 128)) |
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self.assets = {} |
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for file in os.listdir("assets/Rat"): |
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if file.endswith(".png"): |
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self.assets[file[:-4]] = self.engine.load_image(f"Rat/{file}") |
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def add_point(self, value): |
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self.points += value |
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if __name__ == "__main__": |
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solver = MiceMaze('maze.json') |
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solver.run() |
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