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#!/usr/bin/python3
import cProfile
import pstats
import random
from units import rat
import uuid
import subprocess
from engine import maze, sdl2 as engine
class MiceMaze:
def __init__(self, maze_file):
self.map = maze.Map(maze_file)
self.audio = True
self.cell_size = 20
self.engine = engine.GameWindow(self.map.width, self.map.height, self.cell_size, "Mice!", key_callback=self.key_pressed)
self.graphics_load()
self.units = {}
self.unit_positions = {}
self.unit_positions_before = {}
for _ in range(5):
self.new_rat()
def new_rat(self, position=None):
if position is None:
position = self.choose_start()
id = uuid.uuid4()
rat_class = rat.Male if random.random() < 0.5 else rat.Female
self.units[id] = rat_class(self, position, id)
def choose_start(self):
if not hasattr(self, '_valid_positions'):
self._valid_positions = [
(x, y) for y in range(1, self.map.height-1)
for x in range(1, self.map.width-1)
if self.map.matrix[y][x]
]
return random.choice(self._valid_positions)
def draw_maze(self):
for y, row in enumerate(self.map.matrix):
for x, cell in enumerate(row):
variant = x*y % 4
tile = self.grasses[variant] if cell else self.tunnel
self.engine.draw_image(x * self.cell_size, y * self.cell_size, tile, tag="maze")
def update_maze(self):
self.engine.delete_tag("unit")
self.unit_positions.clear()
self.unit_positions_before.clear()
for unit in self.units.values():
self.unit_positions.setdefault(unit.position, []).append(unit)
self.unit_positions_before.setdefault(unit.position_before, []).append(unit)
for unit in self.units.copy().values():
unit.move()
unit.collisions()
unit.draw()
self.engine.update_status(f"Mice: {len(self.units)}")
self.engine.new_cycle(50, self.update_maze)
def run(self):
self.draw_maze()
self.engine.mainloop(update=self.update_maze, bg_update=self.draw_maze)
def key_pressed(self, event):
if event.keysym == "q":
self.engine.window.destroy()
elif event.keysym == "r":
self.new_rat()
elif event.keysym == "d":
if self.units:
self.units[random.choice(list(self.units.keys()))].die()
elif event.keysym == "m":
self.audio = not self.audio
elif event.keysym == "s":
profiler.disable()
stats = pstats.Stats(profiler).sort_stats('cumtime')
stats.print_stats()
def play_sound(self, sound_file):
if self.audio:
subprocess.Popen(["aplay", f"sound/{sound_file}"])
def graphics_load(self):
self.tunnel = self.engine.load_image("Rat/BMP_TUNNEL.png")
self.grasses = [self.engine.load_image(f"Rat/BMP_1_GRASS_{i+1}.png") for i in range(4)]
self.rat_assets = {}
for sex in ["MALE", "FEMALE", "BABY"]:
self.rat_assets[sex] = {}
for direction in ["UP", "DOWN", "LEFT", "RIGHT"]:
self.rat_assets[sex][direction] = self.engine.load_image(f"Rat/BMP_{sex}_{direction}.png", transparent_color=(128, 128, 128))
if __name__ == "__main__":
profiler = cProfile.Profile()
profiler.enable()
solver = MiceMaze('maze.json')
solver.run()