12836dd2d2
- Introduced a hybrid collision detection approach that utilizes NumPy for vectorized operations, improving performance for games with many entities (200+). - Added a spatial grid for efficient lookups and AABB (Axis-Aligned Bounding Box) collision detection. - Implemented a new `CollisionSystem` class with methods for registering units, checking collisions, and managing spatial data. - Created performance tests to benchmark the new collision system against the old O(n²) method, demonstrating significant speed improvements. - Updated existing code to integrate the new collision detection system and ensure compatibility with game logic.
74 lines
2.2 KiB
Python
74 lines
2.2 KiB
Python
from abc import ABC, abstractmethod
|
|
import uuid
|
|
|
|
|
|
class Unit(ABC):
|
|
"""
|
|
Abstract base class for all game units.
|
|
|
|
Attributes
|
|
----------
|
|
id : UUID
|
|
Unique identifier for the unit.
|
|
game : Game
|
|
Reference to the main game object.
|
|
position : tuple
|
|
The current position of the unit (x, y).
|
|
position_before : tuple
|
|
The position of the unit before the last update.
|
|
age : int
|
|
The age of the unit in game ticks.
|
|
speed : float
|
|
Movement speed of the unit.
|
|
partial_move : float
|
|
Partial movement progress for smooth animation.
|
|
bbox : tuple
|
|
Bounding box for collision detection (x1, y1, x2, y2).
|
|
stop : int
|
|
Number of ticks to remain stationary.
|
|
collision_layer : int
|
|
Collision layer for the optimized collision system.
|
|
|
|
Methods
|
|
-------
|
|
move()
|
|
Update unit position and state (must be implemented by subclasses).
|
|
draw()
|
|
Render the unit on screen (must be implemented by subclasses).
|
|
collisions()
|
|
Handle collisions with other units (optional override).
|
|
die()
|
|
Remove unit from game and handle cleanup.
|
|
"""
|
|
def __init__(self, game, position=(0, 0), id=None, collision_layer=0):
|
|
"""Initialize a unit with game reference and position."""
|
|
self.id = id if id else uuid.uuid4()
|
|
self.game = game
|
|
self.position = position
|
|
self.position_before = position
|
|
self.age = 0
|
|
self.speed = 1.0
|
|
self.partial_move = 0
|
|
self.bbox = (0, 0, 0, 0)
|
|
self.stop = 0
|
|
self.collision_layer = collision_layer
|
|
|
|
@abstractmethod
|
|
def move(self):
|
|
"""Update unit position and state. Must be implemented by subclasses."""
|
|
pass
|
|
|
|
@abstractmethod
|
|
def draw(self):
|
|
"""Render the unit on screen. Must be implemented by subclasses."""
|
|
pass
|
|
|
|
def collisions(self):
|
|
"""Handle collisions with other units. Default implementation does nothing."""
|
|
pass
|
|
|
|
def die(self, score=None):
|
|
"""Remove unit from game and handle basic cleanup."""
|
|
if self.id in self.game.units:
|
|
self.game.units.pop(self.id)
|