#!/usr/bin/python3 import cProfile import pstats import random from units import rat import uuid import subprocess from engine import maze, sdl2 as engine class MiceMaze: def __init__(self, maze_file): self.map = maze.Map(maze_file) self.audio = True self.cell_size = 20 self.engine = engine.GameWindow(self.map.width, self.map.height, self.cell_size, "Mice!", key_callback=self.key_pressed) self.graphics_load() self.units = {} self.unit_positions = {} self.unit_positions_before = {} for _ in range(5): self.new_rat() def new_rat(self, position=None): if position is None: position = self.choose_start() id = uuid.uuid4() rat_class = rat.Male if random.random() < 0.5 else rat.Female self.units[id] = rat_class(self, position, id) def choose_start(self): if not hasattr(self, '_valid_positions'): self._valid_positions = [ (x, y) for y in range(1, self.map.height-1) for x in range(1, self.map.width-1) if self.map.matrix[y][x] ] return random.choice(self._valid_positions) def draw_maze(self): for y, row in enumerate(self.map.matrix): for x, cell in enumerate(row): variant = x*y % 4 tile = self.grasses[variant] if cell else self.tunnel self.engine.draw_image(x * self.cell_size, y * self.cell_size, tile, tag="maze") def update_maze(self): self.engine.delete_tag("unit") self.unit_positions.clear() self.unit_positions_before.clear() for unit in self.units.values(): self.unit_positions.setdefault(unit.position, []).append(unit) self.unit_positions_before.setdefault(unit.position_before, []).append(unit) for unit in self.units.copy().values(): unit.move() unit.collisions() unit.draw() self.engine.update_status(f"Mice: {len(self.units)}") self.engine.new_cycle(50, self.update_maze) def run(self): self.draw_maze() self.engine.mainloop(update=self.update_maze, bg_update=self.draw_maze) def key_pressed(self, event): if event.keysym == "q": self.engine.window.destroy() elif event.keysym == "r": self.new_rat() elif event.keysym == "d": if self.units: self.units[random.choice(list(self.units.keys()))].die() elif event.keysym == "m": self.audio = not self.audio elif event.keysym == "s": profiler.disable() stats = pstats.Stats(profiler).sort_stats('cumtime') stats.print_stats() def play_sound(self, sound_file): if self.audio: subprocess.Popen(["aplay", f"sound/{sound_file}"]) def graphics_load(self): self.tunnel = self.engine.load_image("Rat/BMP_TUNNEL.png") self.grasses = [self.engine.load_image(f"Rat/BMP_1_GRASS_{i+1}.png") for i in range(4)] self.rat_assets = {} for sex in ["MALE", "FEMALE", "BABY"]: self.rat_assets[sex] = {} for direction in ["UP", "DOWN", "LEFT", "RIGHT"]: self.rat_assets[sex][direction] = self.engine.load_image(f"Rat/BMP_{sex}_{direction}.png", transparent_color=(128, 128, 128)) if __name__ == "__main__": profiler = cProfile.Profile() profiler.enable() solver = MiceMaze('maze.json') solver.run()