# This file contains the Controls class, which is responsible for handling user input. # The key_pressed method is called when a key is pressed, and it contains the logic for handling different key presses. import random class KeyBindings: def key_pressed(self, key, coords=None): if key in self.keybindings["quit"]: self.engine.close() elif key in self.keybindings["new_rat"]: self.new_rat() elif key in self.keybindings["kill_rat"]: if self.units: self.units[random.choice(list(self.units.keys()))].die(score=5) elif key in self.keybindings["toggle_audio"]: self.audio = not self.audio elif key in self.keybindings["toggle_full_screen"]: self.full_screen = not self.full_screen self.engine.full_screen(self.full_screen) elif key in self.keybindings["scroll_up"]: self.start_scrolling("Up") elif key in self.keybindings["scroll_down"]: self.start_scrolling("Down") elif key in self.keybindings["scroll_left"]: self.start_scrolling("Left") elif key in self.keybindings["scroll_right"]: self.start_scrolling("Right") elif key in self.keybindings["spawn_bomb"]: self.play_sound("PUTDOWN.WAV", tag="effects") self.spawn_bomb(self.pointer) elif key in self.keybindings["pause"]: self.pause = not self.pause def quit_game(self): self.engine.close() def key_released(self, key): if key in ["Up", "Down", "Left", "Right", 8, 9, 10, 11]: self.stop_scrolling() def start_scrolling(self, direction): self.scrolling_direction = direction if not self.scrolling: self.scrolling = 1 def stop_scrolling(self): self.scrolling = 0 def scroll(self): if self.scrolling: if not self.scrolling % 5: if self.scrolling_direction == "Up": self.scroll_cursor(y=-1) elif self.scrolling_direction == "Down": self.scroll_cursor(y=1) elif self.scrolling_direction == "Left": self.scroll_cursor(x=-1) elif self.scrolling_direction == "Right": self.scroll_cursor(x=1) self.scrolling += 1 def axis_scroll(self, x, y): self.scroll_cursor(1 if x > 0 else -1, 1 if y > 0 else -1)