import os class Graphics(): def load_assets(self): self.tunnel = self.render_engine.load_image("Rat/BMP_TUNNEL.png", surface=True) self.grasses = [self.render_engine.load_image(f"Rat/BMP_1_GRASS_{i+1}.png", surface=True) for i in range(4)] self.rat_assets = {} self.bomb_assets = {} for sex in ["MALE", "FEMALE", "BABY"]: self.rat_assets[sex] = {} for direction in ["UP", "DOWN", "LEFT", "RIGHT"]: self.rat_assets[sex][direction] = self.render_engine.load_image(f"Rat/BMP_{sex}_{direction}.png", transparent_color=(128, 128, 128)) for n in range(5): self.bomb_assets[n] = self.render_engine.load_image(f"Rat/BMP_BOMB{n}.png", transparent_color=(128, 128, 128)) self.assets = {} for file in os.listdir("assets/Rat"): if file.endswith(".png"): self.assets[file[:-4]] = self.render_engine.load_image(f"Rat/{file}") # ==================== RENDERING ==================== def draw_maze(self): if self.background_texture is None: texture_tiles = [] for y, row in enumerate(self.map.matrix): for x, cell in enumerate(row): variant = x*y % 4 tile = self.grasses[variant] if cell else self.tunnel texture_tiles.append((tile, x*self.cell_size, y*self.cell_size)) self.background_texture = self.render_engine.create_texture(texture_tiles) self.render_engine.draw_background(self.background_texture) def scroll_cursor(self, x=0, y=0): if self.pointer[0] + x > self.map.width or self.pointer[1] + y > self.map.height: return self.pointer = ( max(1, min(self.map.width-2, self.pointer[0] + x)), max(1, min(self.map.height-2, self.pointer[1] + y)) ) self.render_engine.scroll_view(self.pointer)