import os class Graphics(): def load_assets(self): print("Loading graphics assets...") self.tunnel = self.render_engine.load_image("Rat/BMP_TUNNEL.png", surface=True) self.grasses = [self.render_engine.load_image(f"Rat/BMP_1_GRASS_{i+1}.png", surface=True) for i in range(4)] self.rat_assets = {} self.rat_assets_textures = {} self.bomb_assets = {} for sex in ["MALE", "FEMALE", "BABY"]: self.rat_assets[sex] = {} for direction in ["UP", "DOWN", "LEFT", "RIGHT"]: self.rat_assets[sex][direction] = self.render_engine.load_image(f"Rat/BMP_{sex}_{direction}.png", transparent_color=(128, 128, 128)) for sex in ["MALE", "FEMALE", "BABY"]: self.rat_assets_textures[sex] = {} for direction in ["UP", "DOWN", "LEFT", "RIGHT"]: self.rat_assets_textures[sex][direction] = self.render_engine.load_image(f"Rat/BMP_{sex}_{direction}.png", transparent_color=(128, 128, 128), surface=False) for n in range(5): self.bomb_assets[n] = self.render_engine.load_image(f"Rat/BMP_BOMB{n}.png", transparent_color=(128, 128, 128)) self.assets = {} for file in os.listdir("assets/Rat"): if file.endswith(".png"): self.assets[file[:-4]] = self.render_engine.load_image(f"Rat/{file}") # ==================== RENDERING ==================== def draw_maze(self): if self.background_texture is None: print("Generating background texture") self.regenerate_background() self.render_engine.draw_background(self.background_texture) def regenerate_background(self): """Generate or regenerate the background texture with all permanent elements""" texture_tiles = [] for y, row in enumerate(self.map.matrix): for x, cell in enumerate(row): variant = x*y % 4 tile = self.grasses[variant] if cell else self.tunnel texture_tiles.append((tile, x*self.cell_size, y*self.cell_size)) # Add blood stains if any exist if hasattr(self, 'blood_stains'): for position, blood_surface in self.blood_stains.items(): texture_tiles.append((blood_surface, position[0]*self.cell_size, position[1]*self.cell_size)) self.background_texture = self.render_engine.create_texture(texture_tiles) def add_blood_stain(self, position): """Add a blood stain to the background at the specified position""" if not hasattr(self, 'blood_stains'): self.blood_stains = {} # Generate new blood surface new_blood_surface = self.render_engine.generate_blood_surface() if position in self.blood_stains: # If there's already a blood stain at this position, combine them existing_surface = self.blood_stains[position] combined_surface = self.render_engine.combine_blood_surfaces(existing_surface, new_blood_surface) # Free the old surfaces self.render_engine.free_surface(existing_surface) self.render_engine.free_surface(new_blood_surface) self.blood_stains[position] = combined_surface else: # First blood stain at this position self.blood_stains[position] = new_blood_surface # Regenerate background to include the updated blood stain self.background_texture = None def scroll_cursor(self, x=0, y=0): if self.pointer[0] + x > self.map.width or self.pointer[1] + y > self.map.height: return self.pointer = ( max(1, min(self.map.width-2, self.pointer[0] + x)), max(1, min(self.map.height-2, self.pointer[1] + y)) ) self.render_engine.scroll_view(self.pointer)