#!/usr/bin/python3 import cProfile import pstats import random from units import rat, bomb import uuid import subprocess from engine import maze, sdl2 as engine import os class MiceMaze: def __init__(self, maze_file): self.map = maze.Map(maze_file) self.pointer = (2,2) self.audio = True self.cell_size = 40 self.full_screen = False self.engine = engine.GameWindow(self.map.width, self.map.height, self.cell_size, "Mice!", key_callback=self.key_pressed) self.points = 0 self.graphics_load() self.units = {} self.unit_positions = {} self.unit_positions_before = {} for _ in range(5): self.new_rat() def new_rat(self, position=None): if position is None: position = self.choose_start() id = uuid.uuid4() rat_class = rat.Male if random.random() < 0.5 else rat.Female self.units[id] = rat_class(self, position, id) def spawn_bomb(self, position): id = uuid.uuid4() self.units[id] = bomb.Timer(self, position, id) def spawn_unit(self, unit, position, **kwargs): id = uuid.uuid4() self.units[id] = unit(self, position, id, **kwargs) def choose_start(self): if not hasattr(self, '_valid_positions'): self._valid_positions = [ (x, y) for y in range(1, self.map.height-1) for x in range(1, self.map.width-1) if self.map.matrix[y][x] ] return random.choice(self._valid_positions) def draw_maze(self): for y, row in enumerate(self.map.matrix): for x, cell in enumerate(row): variant = x*y % 4 tile = self.grasses[variant] if cell else self.tunnel self.engine.draw_image(x * self.cell_size, y * self.cell_size, tile, tag="maze") def update_maze(self): self.engine.delete_tag("unit") self.engine.delete_tag("effect") self.engine.draw_pointer(self.pointer[0] * self.cell_size, self.pointer[1] * self.cell_size) self.unit_positions.clear() self.unit_positions_before.clear() for unit in self.units.values(): self.unit_positions.setdefault(unit.position, []).append(unit) self.unit_positions_before.setdefault(unit.position_before, []).append(unit) for unit in self.units.copy().values(): unit.move() unit.collisions() unit.draw() self.engine.update_status(f"Mice: {len(self.units)} - Points: {self.points}") self.engine.new_cycle(50, self.update_maze) def run(self): self.draw_maze() self.engine.mainloop(update=self.update_maze, bg_update=self.draw_maze) def key_pressed(self, key): print(key) if key == "Q" or key == 12: self.engine.close() elif key == "Return" or key == 13: self.new_rat() elif key == "D": if self.units: self.units[random.choice(list(self.units.keys()))].die() elif key == "M": self.audio = not self.audio elif key == "F": self.full_screen = not self.full_screen self.engine.full_screen(self.full_screen) elif key == "Up" or key == 8: self.scroll_cursor(y=-1) elif key == "Down" or key == 9: self.scroll_cursor(y=1) elif key == "Left" or key == 10: self.scroll_cursor(x=-1) elif key == "Right" or key == 11: self.scroll_cursor(x=1) elif key == "Space" or key == 1: self.play_sound("PUTDOWN.WAV") self.spawn_bomb(self.pointer) def scroll_cursor(self, x=0, y=0): if self.pointer[0] + x > self.map.width or self.pointer[1] + y > self.map.height: return self.pointer = ( max(1, min(self.map.width-2, self.pointer[0] + x)), max(1, min(self.map.height-2, self.pointer[1] + y)) ) self.engine.scroll_view(self.pointer) def play_sound(self, sound_file): if self.audio: subprocess.Popen(["aplay", f"sound/{sound_file}"]) def graphics_load(self): self.tunnel = self.engine.load_image("Rat/BMP_TUNNEL.png") self.grasses = [self.engine.load_image(f"Rat/BMP_1_GRASS_{i+1}.png") for i in range(4)] self.rat_assets = {} self.bomb_assets = {} for sex in ["MALE", "FEMALE", "BABY"]: self.rat_assets[sex] = {} for direction in ["UP", "DOWN", "LEFT", "RIGHT"]: self.rat_assets[sex][direction] = self.engine.load_image(f"Rat/BMP_{sex}_{direction}.png", transparent_color=(128, 128, 128)) for n in range(5): self.bomb_assets[n] = self.engine.load_image(f"Rat/BMP_BOMB{n}.png", transparent_color=(128, 128, 128)) self.assets = {} for file in os.listdir("assets/Rat"): if file.endswith(".png"): self.assets[file[:-4]] = self.engine.load_image(f"Rat/{file}") def add_point(self, value): self.points += value if __name__ == "__main__": profiler = cProfile.Profile() profiler.enable() solver = MiceMaze('maze.json') solver.run()