#!/usr/bin/python3 import random from units import rat, bomb import uuid from engine import maze, sdl2 as engine, controls import os import datetime import subprocess class MiceMaze(controls.KeyBindings): def __init__(self, maze_file): self.map = maze.Map(maze_file) self.audio = True self.cell_size = 40 self.full_screen = False self.engine = engine.GameWindow(self.map.width, self.map.height, self.cell_size, "Mice!", key_callback=(self.key_pressed, self.key_released, self.axis_scroll)) self.pointer = (random.randint(1, self.map.width-2), random.randint(1, self.map.height-2)) self.scroll_cursor() self.points = 0 self.graphics_load() self.units = {} self.unit_positions = {} self.unit_positions_before = {} self.scrolling_direction = None self.pause = False self.game_end = (False, None) self.scrolling = False self.sounds = {} for _ in range(5): self.new_rat() self.background_texture = None def count_rats(self): count = 0 for unit in self.units.values(): if isinstance(unit, rat.Rat): count += 1 return count def new_rat(self, position=None): if position is None: position = self.choose_start() rat_class = rat.Male if random.random() < 0.5 else rat.Female self.spawn_unit(rat_class, position) def spawn_bomb(self, position): self.spawn_unit(bomb.Timer, position) def spawn_unit(self, unit, position, **kwargs): id = uuid.uuid4() self.units[id] = unit(self, position, id, **kwargs) def choose_start(self): if not hasattr(self, '_valid_positions'): self._valid_positions = [ (x, y) for y in range(1, self.map.height-1) for x in range(1, self.map.width-1) if self.map.matrix[y][x] ] return random.choice(self._valid_positions) def draw_maze(self): if self.background_texture is None: texture_tiles = [] for y, row in enumerate(self.map.matrix): for x, cell in enumerate(row): variant = x*y % 4 tile = self.grasses[variant] if cell else self.tunnel texture_tiles.append((tile, x*self.cell_size, y*self.cell_size)) self.background_texture = self.engine.create_texture(texture_tiles) self.engine.draw_background(self.background_texture) def game_over(self): if self.game_end[0]: if not self.game_end[1]: self.engine.win_screen("Game Over: Mice are too many!", image=self.assets["BMP_WEWIN"]) else: self.engine.win_screen(f"You Win! Points: {self.points}", image=self.assets["BMP_WEWIN"], scores=self.read_score()) return True if self.count_rats() > 200: self.stop_sound() self.play_sound("WEWIN.WAV") self.game_end = (True, False) return True if not len(self.units): self.stop_sound() self.play_sound("VICTORY.WAV") self.game_end = (True, True) self.save_score() return True def save_score(self): with open("scores.txt", "a") as f: f.write(f"{datetime.datetime.now()} - {self.points}\n") def read_score(self): with open("scores.txt") as f: return f.read().splitlines() def update_maze(self): if self.pause: self.engine.pause_screen("Paused") return if self.game_over(): return self.engine.delete_tag("unit") self.engine.delete_tag("effect") self.engine.draw_pointer(self.pointer[0] * self.cell_size, self.pointer[1] * self.cell_size) self.unit_positions.clear() self.unit_positions_before.clear() for unit in self.units.values(): self.unit_positions.setdefault(unit.position, []).append(unit) self.unit_positions_before.setdefault(unit.position_before, []).append(unit) for unit in self.units.copy().values(): unit.move() unit.collisions() unit.draw() self.engine.update_status(f"Mice: {self.count_rats()} - Points: {self.points}") self.scroll() self.engine.new_cycle(50, self.update_maze) def run(self): self.draw_maze() self.engine.mainloop(update=self.update_maze, bg_update=self.draw_maze) def scroll_cursor(self, x=0, y=0): if self.pointer[0] + x > self.map.width or self.pointer[1] + y > self.map.height: return self.pointer = ( max(1, min(self.map.width-2, self.pointer[0] + x)), max(1, min(self.map.height-2, self.pointer[1] + y)) ) self.engine.scroll_view(self.pointer) def play_sound(self, sound_file,tag="main"): if self.audio: if len(self.sounds) > 5: self.sounds.pop(next(iter(self.sounds))).kill() self.sounds[f"{tag}_{random.random()}"] = subprocess.Popen(["aplay", f"sound/{sound_file}"]) def stop_sound(self, tag=None): for key, value in self.sounds.copy().items(): if tag is None or tag in key: value.kill() del self.sounds[key] def graphics_load(self): self.tunnel = self.engine.load_image("Rat/BMP_TUNNEL.png", surface=True) self.grasses = [self.engine.load_image(f"Rat/BMP_1_GRASS_{i+1}.png", surface=True) for i in range(4)] self.rat_assets = {} self.bomb_assets = {} for sex in ["MALE", "FEMALE", "BABY"]: self.rat_assets[sex] = {} for direction in ["UP", "DOWN", "LEFT", "RIGHT"]: self.rat_assets[sex][direction] = self.engine.load_image(f"Rat/BMP_{sex}_{direction}.png", transparent_color=(128, 128, 128)) for n in range(5): self.bomb_assets[n] = self.engine.load_image(f"Rat/BMP_BOMB{n}.png", transparent_color=(128, 128, 128)) self.assets = {} for file in os.listdir("assets/Rat"): if file.endswith(".png"): self.assets[file[:-4]] = self.engine.load_image(f"Rat/{file}") def add_point(self, value): self.points += value if __name__ == "__main__": solver = MiceMaze('maze.json') solver.run()