from .unit import Unit from .points import Point import uuid # Costanti AGE_THRESHOLD = 200 class Bomb(Unit): def __init__(self, game, position=(0,0), id=None): super().__init__(position) self.id = id if id else uuid.uuid4() self.game = game self.position = position self.bbox = (0, 0, 0, 0) self.stop = 0 self.age = 0 self.speed = 4 self.partial_move = 0 self.position_before = position self.fight = False def move(self): pass def collisions(self): pass def die(self, unit=None): if not unit: unit = self self.game.units.pop(unit.id) def draw(self): n = self.age // 40 n= 3 -n +1 if n < 0: n = 0 image = self.game.bomb_assets[n] image_size = self.game.engine.get_image_size(image) self.rat_image = image partial_x, partial_y = 0, 0 x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y self.game.engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit") class Timer(Bomb): def move(self): self.age += self.speed if self.age == AGE_THRESHOLD: self.die() def die(self, unit=None, score=None): score = 10 print("BOOM") if not unit: unit = self self.game.play_sound("BOMB.WAV") try: self.game.units.pop(unit.id) except: print(f"Unit {unit.id} already dead") self.game.spawn_unit(Explosion, unit.position) for direction in ["N", "S", "E", "W"]: x, y = unit.position while True: if not self.game.map.is_wall(x, y): self.game.spawn_unit(Explosion, (x, y)) for victim in self.game.unit_positions.get((x, y), []): if victim.id in self.game.units: if victim.partial_move >= 0.5: victim.die(score=score) if score < 160: score *= 2 for victim in self.game.unit_positions_before.get((x, y), []): if victim.id in self.game.units: if victim.partial_move < 0.5: victim.die(score=score) if score < 160: score *= 2 else: break if direction == "N": y -= 1 elif direction == "S": y += 1 elif direction == "E": x += 1 elif direction == "W": x -= 1 class Explosion(Bomb): def move(self): self.age += self.speed*5 if self.age == AGE_THRESHOLD: self.die() def draw(self): image = self.game.assets["BMP_EXPLOSION"] image_size = self.game.engine.get_image_size(image) partial_x, partial_y = 0, 0 x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y self.game.engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit")