from .unit import Unit from .points import Point import random import uuid # Costanti AGE_THRESHOLD = 200 SPEED_REDUCTION = 0.5 PREGNANCY_DURATION = 500 BABY_INTERVAL = 50 class Rat(Unit): def __init__(self, game, position=(0,0), id=None): super().__init__(game, position, id) # Specific attributes for rats self.speed = 0.10 # Rats are slower self.fight = False # Initialize position using pathfinding self.position = self.find_next_position() def calculate_rat_direction(self): x, y = self.position x_before, y_before = self.position_before if x > x_before: return "RIGHT" elif x < x_before: return "LEFT" elif y > y_before: return "DOWN" elif y < y_before: return "UP" else: return "DOWN" def find_next_position(self): neighbors = [] x, y = self.position while not neighbors: for dx, dy in [(-1, 0), (1, 0), (0, -1), (0, 1)]: nx, ny = x + dx, y + dy if not self.game.map.matrix[ny][nx] and not (nx, ny) == self.position_before: neighbors.append((nx, ny)) if not neighbors: self.position_before = self.position self.position_before = self.position return neighbors[random.randint(0, len(neighbors) - 1)] def move(self): self.age += 1 if self.age == AGE_THRESHOLD: self.speed *= SPEED_REDUCTION if getattr(self, "pregnant", False): self.procreate() if self.stop: self.stop -= 1 return if self.partial_move < 1: self.partial_move = round(self.partial_move + self.speed, 2) if self.partial_move >= 1: self.partial_move = 0 self.position = self.find_next_position() self.direction = self.calculate_rat_direction() def collisions(self): OVERLAP_TOLERANCE = self.game.cell_size // 4 if self.age < AGE_THRESHOLD: return units = [] units.extend(self.game.unit_positions.get(self.position_before, [])) for unit in units: if unit.id == self.id or unit.age < AGE_THRESHOLD or self.position != unit.position_before: continue x1, y1, x2, y2 = self.bbox ox1, oy1, ox2, oy2 = unit.bbox # Verifica se c'รจ collisione con una tolleranza di sovrapposizione if (x1 < ox2 - OVERLAP_TOLERANCE and x2 > ox1 + OVERLAP_TOLERANCE and y1 < oy2 - OVERLAP_TOLERANCE and y2 > oy1 + OVERLAP_TOLERANCE): if self.id in self.game.units and unit.id in self.game.units: if self.sex == unit.sex and self.fight: self.die(unit) elif self.sex != unit.sex: if "fuck" in dir(self): self.fuck(unit) def die(self, unit=None, score=10): """Handle rat death and spawn points.""" target_unit = unit if unit else self # Use base class cleanup if target_unit.id in self.game.units: self.game.units.pop(target_unit.id) # Rat-specific behavior: spawn points self.game.spawn_unit(Point, target_unit.position_before, value=score) def draw(self): start_perf = self.game.engine.get_perf_counter() direction = self.calculate_rat_direction() sex = self.sex if self.age > AGE_THRESHOLD else "BABY" image = self.game.rat_assets[sex][direction] image_size = self.game.engine.get_image_size(image) self.rat_image = image partial_x, partial_y = 0, 0 if direction in ["UP", "DOWN"]: partial_y = self.partial_move * self.game.cell_size * (1 if direction == "DOWN" else -1) else: partial_x = self.partial_move * self.game.cell_size * (1 if direction == "RIGHT" else -1) x_pos = self.position_before[0] * self.game.cell_size + (self.game.cell_size - image_size[0]) // 2 + partial_x y_pos = self.position_before[1] * self.game.cell_size + (self.game.cell_size - image_size[1]) // 2 + partial_y self.game.engine.draw_image(x_pos, y_pos, image, anchor="nw", tag="unit") self.bbox = (x_pos, y_pos, x_pos + image_size[0], y_pos + image_size[1]) #self.game.engine.draw_rectangle(self.bbox[0], self.bbox[1], self.bbox[2] - self.bbox[0], self.bbox[3] - self.bbox[1], "unit") class Male(Rat): def __init__(self, game, position=(0,0), id=None): super().__init__(game, position, id) self.sex = "MALE" def fuck(self, unit): if not unit.pregnant: self.game.play_sound("SEX.WAV") self.stop = 100 unit.stop = 200 unit.pregnant = PREGNANCY_DURATION unit.babies = random.randint(1, 3) class Female(Rat): def __init__(self, game, position=(0,0), id=None): super().__init__(game, position, id) self.sex = "FEMALE" self.pregnant = False self.babies = 0 def procreate(self): self.pregnant -= 1 if self.pregnant == self.babies * BABY_INTERVAL: self.babies -= 1 self.stop = 20 if self.partial_move > 0.2: self.game.new_rat(self.position) else: self.game.new_rat(self.position_before) self.game.play_sound("BIRTH.WAV")