Commit Graph

18 Commits

Author SHA1 Message Date
Matteo Benedetto 62a65f599d Draw explosions and gas inside tunnel cells
Remove the is_hidden_in_tunnel() checks from Explosion.draw() and
Gas.draw() so explosions and gas clouds remain visible when their center
falls inside a tunnel cell. Logic already spawned them in tunnel cells,
but they were rendered invisible because the draw path returned early.
2026-06-16 21:56:22 +02:00
Matteo Benedetto 2f8e3e8b28 Fix gas poisoning, explosion hit detection and render order
- Move gas poisoning from Gas.move() to Gas.collisions() so all rats are
  registered in the collision system before the poison query runs.
- Shrink gas and explosion bboxes so rats must be well inside the tile to
  be poisoned/killed.
- Use AABB overlap instead of partial_move threshold for gas poisoning.
- Draw mobile units first, then top-layer effects (gas, mines, bombs,
  explosions) so rats appear under the gas.
- Add draw_on_top hint to Unit base class and top-layer units.
2026-06-16 19:32:50 +02:00
Matteo Benedetto 3e8cd97fda Fix bomb explosions not killing rats and remove tracked pycache
- Move Timer explosion from move() to collisions() so all units are
  registered in the collision system before the kill query runs.
- Explosion units now set a bbox and kill rats that touch them.
- Guard Rat.draw() so dead rats are not drawn.
- Remove units/__pycache__ files from tracking.
2026-06-16 19:15:35 +02:00
John Doe c7ed24483d Add comprehensive test suite for game mechanics and level handling
- Introduced `test_final_level_flow.py` to validate final level transitions and game end scenarios.
- Created `test_game_over_flow.py` to ensure game over conditions trigger correctly based on rat counts.
- Implemented `test_keybindings.py` to verify keybinding configurations and their context-specific actions.
- Developed `test_level_editor.py` to assess level editor functionalities and layout computations.
- Added `test_level_io.py` for testing level data serialization and deserialization.
- Established `test_loop_logic_parity.py` to ensure consistent game state across multiple simulation runs.
- Created `test_non_regression.py` to simulate game behavior and capture states for future verification.
- Implemented `test_verify.py` to compare current game states against a golden master for regression detection.
2026-05-19 22:18:43 +02:00
John Doe 486cd6b7c5 Add non-regression test states and Bluetooth diagnostic script
- Introduced a new JSON file containing non-regression test states with detailed unit information, including positions, ages, and movement directions across multiple frames.
- Added a shell script for Bluetooth diagnostics that checks system information, Bluetooth binaries, running processes, D-Bus status, Bluetooth controller details, and audio stack status, providing a comprehensive overview for troubleshooting.
2026-05-17 23:36:24 +02:00
John Doe b243cf04d3 Add explosion stage 1 PNG assets for all directions
- Added BMP_1_EXPLOSION_DOWN.png to original and preview directories.
- Added BMP_1_EXPLOSION_LEFT.png to original and preview directories.
- Added BMP_1_EXPLOSION_RIGHT.png to original and preview directories.
- Added BMP_1_EXPLOSION_UP.png to original and preview directories.

These assets are part of the explosion animation for the game, enhancing visual effects during gameplay.
2026-04-14 11:24:16 +02:00
John Doe b60ffd87aa Refactor code structure for improved readability and maintainability 2026-03-28 16:05:08 +01:00
John Doe 02202e4d3d Add new PNG images for clean and preview outputs
- Added `image_clean.png` to the output directory for the clean image representation.
- Added `image_clean_preview.png` for the preview of the clean image.
- Introduced `image_svg_clean.png` for the SVG clean image representation.
2026-03-27 23:40:27 +01:00
John Doe 12836dd2d2 Implement optimized collision detection system using NumPy
- Introduced a hybrid collision detection approach that utilizes NumPy for vectorized operations, improving performance for games with many entities (200+).
- Added a spatial grid for efficient lookups and AABB (Axis-Aligned Bounding Box) collision detection.
- Implemented a new `CollisionSystem` class with methods for registering units, checking collisions, and managing spatial data.
- Created performance tests to benchmark the new collision system against the old O(n²) method, demonstrating significant speed improvements.
- Updated existing code to integrate the new collision detection system and ensure compatibility with game logic.
2025-10-24 19:13:30 +02:00
Matteo Benedetto c004edef8f Update asset loading to include transparent color and adjust white flash timing; enhance nuclear bomb scoring and gas unit die method 2025-08-21 19:00:32 +02:00
Matteo Benedetto 8a32aad877 OK 2025-08-17 18:49:07 +02:00
Matteo Benedetto 243bb6d9bd Enhance blood stain mechanics: add dynamic blood surface generation and integrate blood stains into game rendering 2025-08-13 23:30:43 +02:00
Matteo Benedetto 689b21bf65 Add unit tests for UnitFactory functionality and initialize units package 2025-08-13 20:36:51 +02:00
Matteo Benedetto 088ae02080 Refactor unit classes to reduce code duplication and improve maintainability
- Updated the Unit base class to include common attributes and methods for all units.
- Refactored Bomb, Point, and Rat classes to inherit from the new Unit class structure.
- Implemented a consistent die method across units for better cleanup.
- Removed redundant code in unit initialization and added specific attributes where necessary.
- Deleted obsolete configuration file and added a comprehensive architecture guide for future reference.
2025-08-13 17:42:45 +02:00
Matteo Benedetto 8b213761e4 Aggiungi la funzione count_rats per contare i ratti e aggiorna la logica di gioco; modifica la risoluzione nel file .env e gestisci eccezioni nel metodo pop di Timer 2024-12-23 17:16:05 +01:00
Matteo Benedetto 97038023d5 Aggiungi supporto per la risoluzione personalizzata e gestione della pausa nel gioco 2024-12-23 00:59:48 +01:00
Matteo Benedetto 3f513f1f19 Aggiungi gestione dei controlli da tastiera e migliora la logica di spawn delle unità 2024-12-22 18:12:45 +01:00
Matteo Benedetto acbd943b27 Aggiungi la classe Point e implementa la gestione delle esplosioni nel gioco 2024-12-17 00:14:02 +01:00